GrimX is quite possibly compiled before 10.6, or on 10.5, which would explain quite a bit.
Anything below 0.0.7 can't complete the game though (You'll probably get to the Petrified Forest, but no further).
I don't get what you said about firefox then.
ResidualVM isn't compatible on Mac osx 10.5.8 (Intel)
Moderator: ScummVM Team
BUT, I did a little looking, and the current binary is built for x86_64, and since you see the error message that you do, it's quite probably built on 10.6, which makes it 10.6-only.
So, current nightly mac-builds are only for 10.6 on Core 2 Duo or newer, however the source supports building on 32-bit perfectly, so a fix might come around some day soon.
So, current nightly mac-builds are only for 10.6 on Core 2 Duo or newer, however the source supports building on 32-bit perfectly, so a fix might come around some day soon.
- Harrypoppins
- Posts: 124
- Joined: Sat Apr 25, 2009 1:23 pm
Because 10.6 was what was at hand?
Building, is a little tricky, you'll need either Fink or Macports to get the dependencies (mainly libSDL), if i remember correctly, after following their guides for installation you do either:
Fink: (Which also has a gui)
sudo apt-get install libsdl
Macports:
sudo port install libsdl
Then, you can just grab a source-package from the github, unpack it, then cd to the folder in Terminal, and write:
./configure && make
Then run it with
./residual.
Building, is a little tricky, you'll need either Fink or Macports to get the dependencies (mainly libSDL), if i remember correctly, after following their guides for installation you do either:
Fink: (Which also has a gui)
sudo apt-get install libsdl
Macports:
sudo port install libsdl
Then, you can just grab a source-package from the github, unpack it, then cd to the folder in Terminal, and write:
./configure && make
Then run it with
./residual.
- Harrypoppins
- Posts: 124
- Joined: Sat Apr 25, 2009 1:23 pm