ResidualVM on Wii

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theratt
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ResidualVM on Wii

Post by theratt »

didn't see a post on this, so I figured I would start one.

I see you now have builds for several Nix and OSX (and Windows). I was wondering if anybody was planing a Wii Port?
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ezekiel000
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Post by ezekiel000 »

Well the easiest thing to do would to see if the guy who does the wii port of scummvm will help out.

But I don't think ports should be a priority until at least Grim Fandango is completable, but that's just my view.
fischkopf
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Post by fischkopf »

Ezekiel000 wrote:Well the easiest thing to do would to see if the guy who does the wii port of scummvm will help out.

But I don't think ports should be a priority until at least Grim Fandango is completable, but that's just my view.
Well, since Grim Fandango IS completable now maybe a Wii port is now possible? :)
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Raziel
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Post by Raziel »

Fischkopf wrote:
Ezekiel000 wrote:Well the easiest thing to do would to see if the guy who does the wii port of scummvm will help out.

But I don't think ports should be a priority until at least Grim Fandango is completable, but that's just my view.
Well, since Grim Fandango IS completable now maybe a Wii port is now possible? :)
Not on my platform...
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somaen
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Post by somaen »

Ports are currently a no, completable isnt the same as "finished enough to put work elsewhere", we're still keeping the "alpha"-status, and we still have some work left.

BUT, from what little experience I gained when I tried to hack the iPhone-backend from ScummVM over to ResidualVM, it probably shouldnt be too much work to port over (although this might be entirely untrue as I havent looked at the Wii-backend at all).

Anyhow, you're all free to fork the repos and maintain a Wii-port, or finding someone to do it, but dont expect the main repos to pull the changes in for now, and dont expect the grim engine to worry about breaking the port.

Sorry, that's just where we are at at this point.

As a sidenote: The NIX/Win-ports are all basically SDL-based, which gives us those platforms more or less for free. (As long as we take care of the minor differencies in path-names and endianness ourselves), I _think_ the Amiga OS 4-port also uses SDL, but has a few more specifics, and someone to make sure it works (Raziel). The OS 4-port also gives us a decent Big-Endian-platform to test for Endian-issues.

All in all: Perhaps later.
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Raziel
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Post by Raziel »

somaen wrote: As a sidenote: The NIX/Win-ports are all basically SDL-based, which gives us those platforms more or less for free. (As long as we take care of the minor differencies in path-names and endianness ourselves),
I _think_ the Amiga OS 4-port also uses SDL, but has a few more specifics, and someone to make sure it works (Raziel). The OS 4-port also gives us a decent Big-Endian-platform to test for Endian-issues.
:-D
I will do my very best to not disappoint you...
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somaen
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Post by somaen »

Raziel wrote:Not on my platform...
Hmm, still the balloon-issue?
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Raziel
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Post by Raziel »

somaen wrote:
Raziel wrote:Not on my platform...
Hmm, still the balloon-issue?
Yes, its coming and going...
I'm not quite sure what it might be, probably something stupid from my side

I'm waiting for an OS update to come, which will hopefully feature a working gdb
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