Today I looked at Manny's behaviour when he bumps into a wall or into any other object.
The current ResidualVM behaviour, as the original, is to make Manny turn so that he can keep on walking, and that's it.
I modified it so that Manny still turns, but as soon as the object he bumped into is no more an obstacle he returns to the orientation he had before the collision.
This way Manny should no more walk the opposite way he should, a thing not uncommon in rooms like the Calavera Cafè.
As usual, i pushed the change to my
fork, but i also built a
win32 package.
Let me know what you think of it.