Android porting thread.
Moderator: ScummVM Team
Hi, i run it in my Galaxy S2 and it 'works' fine, (between 55-30 fps).
But controls do not work, to move i need to multi touch, and the other buttons do not work, only arrows (with that multi touch thing).
Hope there is news regarding controls.
Great work btw, i had a nergazm when i found out i could play GF in my phone.
But controls do not work, to move i need to multi touch, and the other buttons do not work, only arrows (with that multi touch thing).
Hope there is news regarding controls.
Great work btw, i had a nergazm when i found out i could play GF in my phone.
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Running on Nexus 4 with PAC ROM and Trinity Kernel
Actual FPS - Mostly stays between 55-61. Dipped once or twice to 32 when multiple characters onscreen.
Percieved FPS - Always smooth. No log on visuals or voice yet.
Onscreen buttons - as someone else mentioned, the 'shift' key does nothing and the up and down selection keys too sensitive and will normally move 2 lines with one press.
Oh, and a huge thanks. It's been a long, long time since I've played GF and I still rate it as the best game I've ever played.
Actual FPS - Mostly stays between 55-61. Dipped once or twice to 32 when multiple characters onscreen.
Percieved FPS - Always smooth. No log on visuals or voice yet.
Onscreen buttons - as someone else mentioned, the 'shift' key does nothing and the up and down selection keys too sensitive and will normally move 2 lines with one press.
Oh, and a huge thanks. It's been a long, long time since I've played GF and I still rate it as the best game I've ever played.
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- Joined: Sun Apr 21, 2013 2:45 pm
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- Joined: Mon Apr 22, 2013 1:38 am
https://docs.google.com/file/d/0B0adW3v ... sp=sharing
https://docs.google.com/file/d/0B0adW3v ... sp=sharing
https://docs.google.com/file/d/0B0adW3v ... sp=sharing
I have also tried it.
Used nexus 7 running on android 4.2.2
fps ranged from 30 to 60
It was pretty smooth.
some buttons are not responsive like left and right arrow.I had to touch some buttons more than once to get a response.Also up arrow is oversensitive,when i click it once and it moves 2 conversation options.
I have also encountered some little glitches like the second screenshot but overall it was a pretty decent experience,no crashes or any huge glitches but it definitely needs some polishing
I used demo version downloaded from your website.
https://docs.google.com/file/d/0B0adW3v ... sp=sharing
https://docs.google.com/file/d/0B0adW3v ... sp=sharing
I have also tried it.
Used nexus 7 running on android 4.2.2
fps ranged from 30 to 60
It was pretty smooth.
some buttons are not responsive like left and right arrow.I had to touch some buttons more than once to get a response.Also up arrow is oversensitive,when i click it once and it moves 2 conversation options.
I have also encountered some little glitches like the second screenshot but overall it was a pretty decent experience,no crashes or any huge glitches but it definitely needs some polishing
I used demo version downloaded from your website.
I can probably make the controls slightly more responsive by dropping support for double taps and reworking the triggering logic.
But I'd rather get that joystick just done and working, it's a much more natural control scheme anyway.
I have no idea what you mean by "the other buttons do not work," as I can use them just fine.
But I'd rather get that joystick just done and working, it's a much more natural control scheme anyway.
I have no idea what you mean by "the other buttons do not work," as I can use them just fine.
Oh well in my galaxy S2 (anroid 4.1) the only buttons that work are the arrows. And those do not work very well either.Botje wrote:I can probably make the controls slightly more responsive by dropping support for double taps and reworking the triggering logic.
But I'd rather get that joystick just done and working, it's a much more natural control scheme anyway.
I have no idea what you mean by "the other buttons do not work," as I can use them just fine.
Other buttons are not responsive at all.
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hello meisterfuu, I noticed you cloned my repo
Assuming you have checked out the source code and are currently in that directory:
$ mkdir build
$ cd build
$ export ANDROID_SDK=(path to the android SDK)
$ export ANDROID_NDK=(path to the android NDK)
$ ../configure --host=android-v7a --backend=android --enable-opengl-shaders --disable-engine=myst3
$ make
This will give you an .apk you can install on your device.
However, if you're going to be actively developing it's faster to work in the dists/android directory and invoke ndk-build/ant. I can write that up, but it will take me a while.
Assuming you have checked out the source code and are currently in that directory:
$ mkdir build
$ cd build
$ export ANDROID_SDK=(path to the android SDK)
$ export ANDROID_NDK=(path to the android NDK)
$ ../configure --host=android-v7a --backend=android --enable-opengl-shaders --disable-engine=myst3
$ make
This will give you an .apk you can install on your device.
However, if you're going to be actively developing it's faster to work in the dists/android directory and invoke ndk-build/ant. I can write that up, but it will take me a while.
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- Joined: Sat May 04, 2013 1:07 pm
Hmm, now i am getting this:
NDK and SDK are from today and gcc is also updated.
Ubuntu 12.10 - XBMCbuntu
Code: Select all
Running ResidualVM configure...
Android toolchain already installed.
Looking for C++ compiler... arm-linux-androideabi-c++
Checking for compiler version... ../configure: 1641: test: Illegal number:
../configure: 1642: test: Illegal number:
, bad
The version of your compiler is not supported at this time
Please ensure you are using GCC >= 2.95
Ubuntu 12.10 - XBMCbuntu
Samsung S3 running Grim Fandango at 60FPS all the way
Just registered to say that your port is awesome so far!!!... A few suggestions though... Could you please change the empty action button blocks to its respectable letters eg."enter" and "A" "S" "D"?
I think that might make it MUCH easier for people who played it a lot on pc... Plus I see EFMI just shows me the Lucas Arts splash screen then boots me back to my phone... Dont know if its related to the app or that it hasnt been added to the code yet...
Thanks again!
Just registered to say that your port is awesome so far!!!... A few suggestions though... Could you please change the empty action button blocks to its respectable letters eg."enter" and "A" "S" "D"?
I think that might make it MUCH easier for people who played it a lot on pc... Plus I see EFMI just shows me the Lucas Arts splash screen then boots me back to my phone... Dont know if its related to the app or that it hasnt been added to the code yet...
Thanks again!