Hey everyone,
I finally figured out how to get the game running. However, when I'm talking to someone, sometimes the screen just goes white and I can't see anything. It stays that way until I hit "esc" and then it jumps to the next part of the game.
Anyone else have this problem? Is there a known fix?
Thanks!
GF - Screen goes white during some dialogue / cut scenes
Moderator: ScummVM Team
Since the OP seems to have vanished I'll hijack this because I get the same problem and I found something that worked for me.
Platform:
Win7 64bit
ResidualVM version:
0.1.1 (Feb 10 2013 21:59:36)
0.2.0gite729ab6 (May 23 2013 22:37:43)
Software or OpenGL:
OpenGL
I get the following in the text window when I run with HW rendering:
I have an ATI Radeon HD4850 card with driver version 8.56.1.16 (Microsoft WDDM 1.1). Perhaps that has something to do with it.
What worked for me was to use software rendering. Just make sure you don't have override in the game options, that threw me off at first.
Platform:
Win7 64bit
ResidualVM version:
0.1.1 (Feb 10 2013 21:59:36)
0.2.0gite729ab6 (May 23 2013 22:37:43)
Software or OpenGL:
OpenGL
I get the following in the text window when I run with HW rendering:
Code: Select all
User picked target 'grim-win' (gameid 'grim')...
Looking for a plugin supporting this gameid... Grim Engine
Starting 'Grim Fandango'
WARNING: INFO: GL RED bits: 8!
WARNING: INFO: GL GREEN bits: 8!
WARNING: INFO: GL BLUE bits: 8!
WARNING: INFO: GL APLHA bits: 8!
WARNING: INFO: GL Z buffer depth bits: 32!
WARNING: INFO: GL Double Buffer: 1!
WARNING: INFO: GL Stencil buffer bits: 8!
What worked for me was to use software rendering. Just make sure you don't have override in the game options, that threw me off at first.
- JohnnyWalker2001
- Posts: 405
- Joined: Mon Oct 16, 2006 1:27 pm
- Location: London, UK