GF - Screen goes white during some dialogue / cut scenes

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
RDarke
Posts: 1
Joined: Fri May 24, 2013 8:55 pm

GF - Screen goes white during some dialogue / cut scenes

Post by RDarke »

Hey everyone,

I finally figured out how to get the game running. However, when I'm talking to someone, sometimes the screen just goes white and I can't see anything. It stays that way until I hit "esc" and then it jumps to the next part of the game.

Anyone else have this problem? Is there a known fix?

Thanks!
User avatar
somaen
ScummVM Developer
Posts: 376
Joined: Thu Apr 21, 2011 7:31 pm
Location: Trondheim, NO

Post by somaen »

What platform, what language version of the game, and what version of ResidualVM?

Also, software rendering, or OpenGL?
blueninja
Posts: 2
Joined: Sat Jun 01, 2013 10:09 am

Post by blueninja »

Since the OP seems to have vanished I'll hijack this because I get the same problem and I found something that worked for me.

Platform:
Win7 64bit

ResidualVM version:
0.1.1 (Feb 10 2013 21:59:36)
0.2.0gite729ab6 (May 23 2013 22:37:43)

Software or OpenGL:
OpenGL

I get the following in the text window when I run with HW rendering:

Code: Select all

User picked target 'grim-win' (gameid 'grim')...
  Looking for a plugin supporting this gameid... Grim Engine
  Starting 'Grim Fandango'
WARNING: INFO: GL RED bits: 8!
WARNING: INFO: GL GREEN bits: 8!
WARNING: INFO: GL BLUE bits: 8!
WARNING: INFO: GL APLHA bits: 8!
WARNING: INFO: GL Z buffer depth bits: 32!
WARNING: INFO: GL Double Buffer: 1!
WARNING: INFO: GL Stencil buffer bits: 8!
I have an ATI Radeon HD4850 card with driver version 8.56.1.16 (Microsoft WDDM 1.1). Perhaps that has something to do with it.

What worked for me was to use software rendering. Just make sure you don't have override in the game options, that threw me off at first.
User avatar
somaen
ScummVM Developer
Posts: 376
Joined: Thu Apr 21, 2011 7:31 pm
Location: Trondheim, NO

Post by somaen »

Try to add:
use_arb_shaders=false

to your residualvm.ini file. (See Readme for location).
blueninja
Posts: 2
Joined: Sat Jun 01, 2013 10:09 am

Post by blueninja »

somaen wrote:Try to add:
use_arb_shaders=false

to your residualvm.ini file. (See Readme for location).
Thanks but that didn't do the trick, still the white screen and the same errors.
User avatar
JohnnyWalker2001
Posts: 405
Joined: Mon Oct 16, 2006 1:27 pm
Location: London, UK

Post by JohnnyWalker2001 »

I'm hearing other people complain about this issue on my blog, too.
Post Reply