the last days I analyzed the GrimE engine through the source code of the ResidualVM project because I was interested in how certain functions in an adventure game engine are done. Since I'm familiar with C++ and (a bit) lua and was playing all the lucas arts classics I remembered that Grim Fandango used these techniques and I was able to understand/learn a lot from the engine since now.
The thing I wondered about is, if one is able to read the actual lua scripts used to build the heart of the game? I used bgbennyboy's LAB file Creator/Dumper to dump the data files. Now when opening the lua scripts all it shows are strange signs and none of the files are readable. I assume they are encrypted or something?
So I tried to track down the way of the
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dofile("_system.lua");
I would appreciate any comments/help on this topic since I wasn't really able to find anything useful in the internet.
Greets, Lex