Android porting thread.
Moderator: ScummVM Team
I agree with Drew in that the controls are promising. I like the control for moving Grim around much better than a standard touch control stick, but I found no way to run. As far as action controls, I would probably just prefer on screen buttons but gestures may be nice as well.
Great work so far! It is almost more than playable.
Great work so far! It is almost more than playable.
same here.alexfont wrote:If you guys need an Ouya tester let me know. Just receive mine last week.
If you need testers for several Android devices,
I have the Ouya, Samsung Galaxy S3, LG Optimus G, Galaxy Note 10.1, Nexus 7, Archos Gamepad, Acer Iconia A700.
edit: I'm currently getting a forceclose when trying to run EMI.
Happens on most of my devices.
I finally found some time.
The biggest improvement is probably support for OUYA! Short overview of the controls:
In a later release I'll bump that back down, but I won't have time to work on this for a while now, so that's what you get
Furthermore I've synced with master, so you have the latest support for Grim and EMI (which has improved greatly)
No improvements on the renderer front, though.
Link: https://dl.dropboxusercontent.com/u/123 ... 20Test.apk[/list]
The biggest improvement is probably support for OUYA! Short overview of the controls:
- D-pad or left stick to move
O button: Enter
A button: Pick up
U button: Use
Y button: Inventory
Analog triggers: run
Digital triggers: Pageup/Pagedown (really for EMI)
Right stick: Pageup/Pagedown (for EMI)
In a later release I'll bump that back down, but I won't have time to work on this for a while now, so that's what you get
Furthermore I've synced with master, so you have the latest support for Grim and EMI (which has improved greatly)
No improvements on the renderer front, though.
Link: https://dl.dropboxusercontent.com/u/123 ... 20Test.apk[/list]
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Running: HP Touchpad on CM9, I'm having a problem with Manny being 'invisible' on the most recent update in the original post. He's still partially there but looks super-compressed..
I looked all over for some solution to my "invisible Manny" bug.. I figured it'd be pretty common problem/solution, but I couldn't find anything
And thanks grakic for linking to the comment..
I haven't quite figured out the overlay controls though.. can they be remapped?
THANK YOU .hennymcc wrote:Is it better with this apk?
https://www.dropbox.com/s/chfzygz19rqix ... dualvm.apk
I looked all over for some solution to my "invisible Manny" bug.. I figured it'd be pretty common problem/solution, but I couldn't find anything
And thanks grakic for linking to the comment..
I haven't quite figured out the overlay controls though.. can they be remapped?
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Thanks for the update Botje, it works quite nicely on my Ouya now! Controls seem fine, if requiring a little getting used to. The startup page is still annoying to navigate because the touchpad and left trigger/dpad have to be used together to navigate the menus rather than one or the other, but that's very negligible.
Is the Android port as it stands available as source?
Is the Android port as it stands available as source?
Once you have the game added, just hitting O should start the game, as "start game" is the default selection.
The source is available at my GitHub fork of ResidualVM (https://github.com/Botje/residualvm).
Any help is welcome
I gave build instructions earlier in this thread:
The source is available at my GitHub fork of ResidualVM (https://github.com/Botje/residualvm).
Any help is welcome
I gave build instructions earlier in this thread:
Botje wrote:Assuming you have checked out the source code and are currently in that directory:
$ mkdir build
$ cd build
$ export ANDROID_SDK=(path to the android SDK)
$ export ANDROID_NDK=(path to the android NDK)
$ ../configure --host=android-v7a --backend=android --enable-opengl-shaders --disable-engine=myst3
$ make
This will give you an .apk you can install on your device.
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noob controls question
Congrats on this project and good luck improving it. You guys are awesome.
I only signed up to ask this dumb question:
How does the F1 menu appear? Reading this thread makes me think that there is a super-obvious way to do that. What's more, there was one even before the overlayed controls appeared a couple of months ago.
But I've got nothing. I spent alot of time on this, reading manuals, searching the web. Nothing. I just can't find it.
Other than that, the game seems to run OK on my Transformer Infinity TF700t (with CROMI-X). Please, I just want to be able to save.
I only signed up to ask this dumb question:
How does the F1 menu appear? Reading this thread makes me think that there is a super-obvious way to do that. What's more, there was one even before the overlayed controls appeared a couple of months ago.
But I've got nothing. I spent alot of time on this, reading manuals, searching the web. Nothing. I just can't find it.
Other than that, the game seems to run OK on my Transformer Infinity TF700t (with CROMI-X). Please, I just want to be able to save.
The program (Grim Fandango) runs very smooth on my Chuwi V88 (RK3188). There are only few rendering issues (f.e. in the beginning outside the Building, Manny is kompletely black).
But i have the same problem as tsaponi: I can't save!
I tried autosave, but it doesn't work.
How can i get to the Menue? (F1)
The only idea i had, was to use an external Keyboard, but my Bluetooth Keyboard doesn't habe the F1-12 keys.
Does it work with an USB-OTG-PC-Standard-Keyboard?
Please let this great project not die!!
But i have the same problem as tsaponi: I can't save!
I tried autosave, but it doesn't work.
How can i get to the Menue? (F1)
The only idea i had, was to use an external Keyboard, but my Bluetooth Keyboard doesn't habe the F1-12 keys.
Does it work with an USB-OTG-PC-Standard-Keyboard?
Please let this great project not die!!
I fiddled with this as a curiosity and actually got a pretty great experience with the Nexus 7 2013
I ran with the default everything and though the game looked great on the high res screen, I had some bizarre graphical glitches where the lighting would not behave properly and 3D models sat above all the prerendered backgrounds (things that were suppose to be in front of them like desk and elevators wouldn't).I would also crash But I had a very good frame rate
Setting the game to software render fixed the glitches and weird lighting effect, but also lowered the frame rate, and brought the resolution down. This version was however, the playable version, I was even able to pair it with a GameStop Red Samurai Bluetooth controller and with External Keyboard Helper app, remap the controller to work with the game. Menu Keycode NOT F1 will bring up the game menu so you can save. Everything else works as expected.
I ran with the default everything and though the game looked great on the high res screen, I had some bizarre graphical glitches where the lighting would not behave properly and 3D models sat above all the prerendered backgrounds (things that were suppose to be in front of them like desk and elevators wouldn't).I would also crash But I had a very good frame rate
Setting the game to software render fixed the glitches and weird lighting effect, but also lowered the frame rate, and brought the resolution down. This version was however, the playable version, I was even able to pair it with a GameStop Red Samurai Bluetooth controller and with External Keyboard Helper app, remap the controller to work with the game. Menu Keycode NOT F1 will bring up the game menu so you can save. Everything else works as expected.
I also cannot work out how to bring up the menu when running RESIDUAL VM on Samsung Galaxy 10.1" tablet OR Samsung Galaxy Nexus phone. Both running Jelly Bean. Unlike 'SCUMM VM' the only soft keys on show during the game are 'Back' 'Home' and 'Open Applications', none of which of course bring up a menu option. On SCUMM VM there is also the 'three lined' menu button, as the 4th option, which works very well, but on RESIDUAL VM it is missing meaning there is absolutely no way at all to save a game or bring up the menu. This is a great shame, as I'm sure since it is available in SCUMM it could easily be added to RESIDUAL. If anybody could assist with this I would be REALLY grateful! Thanks! L:O)