I CAN CODE!
If you're a programmer, you could really help use by looking at the following problems we're facing:
PRIORITY: Increase the game's resolution
The new models look great, but we're missing out on some of the extra detail because the game is running at such a low resolution.
This would require changing ResidualVM (possibly forking it) as I don't think this change could be made in the original game engine.
Update: See this thread for progress information...
http://forums.residualvm.org/viewtopic.php?t=266
1. Fix cplhenshaw's 3DOtoOBJ Tool
This tool is fundamental to the success of the project, and could not exist without it. It mostly works perfectly, but some issues have been spotted.
Nitrus wrote up his findings here:
http://forums.residualvm.org/viewtopic.php?p=1833#1833
http://forums.residualvm.org/viewtopic.php?p=1860#1860
(Make sure you read both -- his "fix" in the first post didn't work properly, unfortunately.)
If anyone thinks they can fix this code, the GitHub repository for the tool can be found here:
https://github.com/cplhenshaw/3doobj
Thanks!
2. Add Functionality to Nitrus's "Grim Reaper" Program
The tool itself is excellent and does exactly what we need. Unfortunately the workflow for extracting textures is still very slow. It would be amazing if:
- It could read .COS files, allowing for .MAT files to be automatically linked with their corresponding .CMP files
This may not actually be possible, but there's no harm in asking

The source is available at this GIT repository:
https://github.com/Nitrus/GrimReaper
3D MODELLING IS MY BAG
A rough guide to modelling 3DO files is here:
http://forums.residualvm.org/viewtopic.php?p=2536#2536
You can see what major models are left to do in this thread:
http://forums.residualvm.org/viewtopic.php?t=264
Your help would be appreciated!
I'M A MASTER OF PHOTOSHOP
A guide on how to find and extract textures for use in Photoshop is here:
http://forums.residualvm.org/viewtopic.php?p=2537#2537
You can see what model textures have been done already in this thread:
http://forums.residualvm.org/viewtopic.php?t=264
Jump in and help out!

UM, I HAVE LOTS OF ENTHUSIASM
Thanks so much for your offer. At present we really need some assistance in cataloguing the game's assets, so we can see what needs to be done, and how. A guide will be coming soon.
Additionally, if anyone thinks they can help improve the reference material I've written, please let me know. Sometimes my technical knowledge might be a little lacking.
Thanks everyone!