sev wrote:Also don't forget about AGS, but that's Windows-specific and is not supported by ScummVM. From the other hand you may learn from it, i.e. first lesson is amount of years which AGS creator spent on it. That's not that easy task.
Being somewhat a seasoned AGS user (I've been with the "community" since the beginnings) I know, that there is a Linux port of the engine, but not of the editor.
Works fine, too.
Of course, this doesn't solve the problem of porting it to ScummVM because it too is closed source.
Hopefully, the developer of AGS (Chris Jones) will someday open source the editor and the engine. In a way, I still do understand his decision on this matter, because I know he has worked on the engine practically _alone_ all these numerous years now.
My comment on the editor bit is, that I myself wouldn't spend my time with SCUMM. It is, after all, a very old engine, and somewhat difficult and unflexible to develop for.
IMO, Ags is the way to go (closed source 'n all).