First of all - THANK YOU for the software. I'm now playing GF on my Win 8.1 laptop.
![Smile :)](./images/smilies/icon_smile.gif)
There's one issue - not a huge deal, but maybe someone could help. My laptop is an NVIDIA Optimus machine, which means I've got both an integrated Intel HD4600 and a separate GeForce GTX 765M. I can switch between them depending on which GPU I want for which application.
Obviously both GPUs can run GF silky smooth with no problems, but only the GTX allows me to force antialiasing, which helps a bit with the dated looks of GF. Problem is, the cutscenes are choppy - as if dropping frames. The 3D game itself runs flawlessly, it's just the cutscenes that act as if there's a performance bottleneck (obviously there isn't any). That's on the latest non-beta NVIDIA drivers.
On the other hand, the integrated HD4600 has no trouble with the cutscenes (they're perfectly smooth), but doesn't allow forced antialiasing - and since there's no in-game AA, well, jaggiefest it is.
Has anyone else encountered this issue and maybe knows a fix? Again, it's not a huge deal, but you know.