Hi, first thanks for awesome project. I am using daily build on Mac OSX 10.10.2. My goal is to play the game in full screen. It works as long as I deselect "Software Rendering". However in this mode the lighting is a bit distracting. It can be seen on Manny's suit for example, it kind of "flickers". If I select "Software Rendering" the lighting is great, but the game view is not full screen. There are black borders around the image in all four sides.
I did search this issue on the forums and I also browsed Github issues. My understanding is that it is because the software rendering is hard coded to 640 x 480 and some monitors just display lower resolutions like that, instead of scaling them. Being on Mac, I can't (at least not to my knowledge) change any video card settings either to compensate that.
What I am not sure is, that is this issue already fixed or going to be fixed in near future? If not, that's ok too. I can live with non-software renderer. I can compile the ResidualVM myself if needed to test some experimental pull requests or patches.
Fullscreen software rendering on Mac OSX problem
Moderator: ScummVM Team
Re: Fullscreen software rendering on Mac OSX problem
The problem is that the software renderer draws natively, and does not allow for creating a larger window currently.
A (severly untested) suggestion for a fix is available at https://github.com/residualvm/residualvm/pull/1109
That gives me a fullscreen window with pillarboxes (of course, as the game is 4:3), but no lines on the top/bottom, on my Mac (10.10.2, Radeon HD 6750M).
I give no warranties for it's usability, as that was a suggestion I threw together rather quickly, and was only ever tested on master using the Escape From Monkey Island demo.
A (severly untested) suggestion for a fix is available at https://github.com/residualvm/residualvm/pull/1109
That gives me a fullscreen window with pillarboxes (of course, as the game is 4:3), but no lines on the top/bottom, on my Mac (10.10.2, Radeon HD 6750M).
I give no warranties for it's usability, as that was a suggestion I threw together rather quickly, and was only ever tested on master using the Escape From Monkey Island demo.
Re: Fullscreen software rendering on Mac OSX problem
try turn off aspect ratio in ResidualVM options, it will use 640x480 will black borders on left and right. it's OS X driver feature to keep aspect ratio.JManuel wrote:Hi, first thanks for awesome project. I am using daily build on Mac OSX 10.10.2. My goal is to play the game in full screen. It works as long as I deselect "Software Rendering". However in this mode the lighting is a bit distracting. It can be seen on Manny's suit for example, it kind of "flickers". If I select "Software Rendering" the lighting is great, but the game view is not full screen. There are black borders around the image in all four sides.
I did search this issue on the forums and I also browsed Github issues. My understanding is that it is because the software rendering is hard coded to 640 x 480 and some monitors just display lower resolutions like that, instead of scaling them. Being on Mac, I can't (at least not to my knowledge) change any video card settings either to compensate that.
What I am not sure is, that is this issue already fixed or going to be fixed in near future? If not, that's ok too. I can live with non-software renderer. I can compile the ResidualVM myself if needed to test some experimental pull requests or patches.
Regarding OpenGL lighting issues, it seems driver issue. I had it too.