Someone uses your model of Manny's Office?Nitrus wrote: there have been many such attempts before(including one by me)
http://www.theriftarcade.com/heres-mann ... -the-rift/
I am pretty sure that armchair is your...
Moderator: ScummVM Team
Someone uses your model of Manny's Office?Nitrus wrote: there have been many such attempts before(including one by me)
I made that, and you are right i did use Nitrus's models as i mentioned here.Cervian wrote:Someone uses your model of Manny's Office?Nitrus wrote: there have been many such attempts before(including one by me)
http://www.theriftarcade.com/heres-mann ... -the-rift/
I am pretty sure that armchair is your...
Thanks for creating it, you did a great job creating it just from the background. i actually tried to finish your work when you put up your model a couple of years ago and that is kind of the reason i started to learn blender, i didn't get very far back then but i thought I'd finish it for the release of the remastered.Nitrus wrote:What I did was use the image from Manny's office as a background, I eyeballed a Camera FOV out of that, then I modeled on top of it, which means my model is by no means accurate. I did post the *.ma (maya source file) somewhere in this forum, so if he really is using it, he could have gotten it from there. He may not be using my model though, I tried to get the models as close to the image as I possibly could, so he may have done the same. I didn't use any of the variables from the *.set files because frankly, at that point I didn't even know of their existence.
I didn't license my model, nor did I want to. I just posted in because someone asked me to. I don't know if I even could license it as it's a recreation of a proprietary scene, and anybody with some modeling skills could do it really, I just had some extra time on my hands then
So if he indeed is using it, I'm glad he's put it to good use
Depends on your monitor resolution. There is no support for custom resolutions beyond that for now.ultraneonoirantihero wrote: So it's 16:9 aspect ratio. What resolution? Can more cinematic format be achieved, like 2.35 : 1?
Assuming a 16:9 1920x1080 display, the game is rendered in a 1440x1080 rectangle.ultraneonoirantihero wrote: Is it limited to 480px height? If it is 480px height, then the width would be... 854px?
For now it's just "left.png" and "right.png", PNG just seemed like a convenient format.ultraneonoirantihero wrote: Is it limited to .png files only? Are they rendered behind the game backgrounds or in front? Is alpha channel supported (png24)? How are they loaded, is there a special "wide" folder? Or is the "userpatch" required? What's the naming standard: original_room_name_left.png & riginal_room_name_right.png?
You (or someone) need to compile it from scratch at the moment.ultraneonoirantihero wrote: How can I test this branch as an end user?