Thanks for the reply.
I really enjoy seeing the Calavera Caf├® in this highres glory. The added details seems pretty spot on too. But yes, perfectionism is what makes it look and feel the same way it did back in the days.
Can I ask you what software and renderer you have used?
My LSA can be seen here:
http://www.grim-fandango.com/fan_art.ph ... lery&id=31
I almost can't believe it, it was done 12 years ago... time really flies.
It was never as accurate as it should and there are also missing assets too.
I was fiddling around with the Unreal Engine 4 for some time now, but never had a goal.
Then I thought, "Oh well, lets convert the 3dsmax things I have into the UE4 to see how far I can go!"
My special updated version of the "LSA Project" has the goal to revisit some of the places in Year One we couldn't access.
(i.e. the Festival behind the tent or locations only seen in the concept art)
There are no gameplay elements added yet, though I have some ideas in my mind.
Though there are some actions you can do for now, like using the elevator
If anyone is interested in the assets or any files, I would love to share them freely under CC. UE4 Files, 3d models, you name it. (as long its not under some copyright like the Salvador 3d model )
I believe sharing to recreate/rebuild or just for fun is the key for this great cause =)
Here are some shots. Some light are off cause I haven't rebuild it
Lights rebuilt.
Best regards,
sallim
Edit:
Probably some have seen this =)
Very impressive!
https://vimeo.com/116657854
Thanks Shad for sharing on grim-fandango.forumactif.com