Hi everyone!
I took a read of ResidualVM source in search of some way to decode .key files.
I read in this topic that @somaen was able to read .3do binary files and decode practically everything.
It is possible to obtain a similar output for animations?
Decode .key files
Moderator: ScummVM Team
- JohnnyWalker2001
- Posts: 405
- Joined: Mon Oct 16, 2006 1:27 pm
- Location: London, UK
Re: Decode .key files
Hey, I pulled all the pertinent information from the original thread into the "HOW TO" threads I stickied -- good job on reading the whole thing, though!
I'm not sure what format the .key files are in (FYEK?) but GrimEdi appears to be able to work with them. What were you planning to do with the files anyway?
You can download GrimEdi here: http://forums.residualvm.org/viewtopic.php?f=1&t=656
I'm not sure what format the .key files are in (FYEK?) but GrimEdi appears to be able to work with them. What were you planning to do with the files anyway?
You can download GrimEdi here: http://forums.residualvm.org/viewtopic.php?f=1&t=656
Re: Decode .key files
I want to understand how engine affects 3do initial rotations. Maybe to put together a better importer/exporter.
- JohnnyWalker2001
- Posts: 405
- Joined: Mon Oct 16, 2006 1:27 pm
- Location: London, UK
Re: Decode .key files
Cool. Check out GrimEdi and see if it does what you want it to.
Re: Decode .key files
During these holidays i solved the problem. A little preview of the result.
Hope you enjoy it!
Hope you enjoy it!
- JohnnyWalker2001
- Posts: 405
- Joined: Mon Oct 16, 2006 1:27 pm
- Location: London, UK
Re: Decode .key files
Wow, nicely done!
Re: Decode .key files
Great work, thank you for letting us know =)