antialiasing setting on grimfandango
Moderator: ScummVM Team
- MeddlingMonk
- Posts: 221
- Joined: Wed Jan 21, 2009 10:06 pm
Re: antialiasing setting on grimfandango
Add a line reading antialising=X in the grim-win section of your residual.ini file (look in the readme file to figure out where to find where to find it), where X is an even number (I find that 16 works best but you may want to play around with it).
- Raziel
- ScummVM Porter
- Posts: 1538
- Joined: Tue Oct 25, 2005 8:27 am
- Location: a dying planet
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Re: antialiasing setting on grimfandango
Is that a hidden setting?
Is it meant to be incorporated as user setting in the launcher options of Grim Fandango in the future?
Is it meant to be incorporated as user setting in the launcher options of Grim Fandango in the future?
Re: antialiasing setting on grimfandango
I think it started out as "semi-official", i.e. not something we'd advertise in the GUI, and just stayed that way. In practice, the way those graphics settings
work for ScummVM isn't really a good fit for how we do configuration, so we might want to do something a bit more specific to ResidualVM here eventually.
work for ScummVM isn't really a good fit for how we do configuration, so we might want to do something a bit more specific to ResidualVM here eventually.
- JohnnyWalker2001
- Posts: 405
- Joined: Mon Oct 16, 2006 1:27 pm
- Location: London, UK
Re: antialiasing setting on grimfandango
Grim Fandango Remastered may offer a better experience all round.velasco's soul wrote:antialiasing work properly on ResidualVM 0.1.1 and antialias videocard option set on "supercampionamento"
antialiasing don't work on latest residualVM.
modify residual.ini not change nothing.