EFMI rock timing

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Megaman02
Posts: 3
Joined: Wed Sep 28, 2016 1:56 pm

EFMI rock timing

Post by Megaman02 »

Hi, I'm trying to play through EFMI using the latest "daily" version (0.3.0 September 20), and have a bit of a problem. I have gotten to act 3, and am trying to do the puzzle where you have to throw rocks into 1 of 3 pits, but no matter how early I throw the 2nd one into the middle pit, the first one ALWAYS falls just a second too early for the 2nd rock to collide with it. As such I can never get it to go down into the middle hole where it's suppose to go. While I can use the debug and advance so that all the puzzles are done, I can't figure out how to start doing monkey combat after that. Anybody have any ideas on what to do?
Megaman02
Posts: 3
Joined: Wed Sep 28, 2016 1:56 pm

Re: EFMI rock timing

Post by Megaman02 »

Never-mind, I figured out a way to do it. Before I was just loading the save file and trying to get it on the first try, but I think something about triggering the boulder landing scenes messed up the timing. I have now done it by activating the boulder drops first, and then trying to go for it. The timing worked much better, and have now gotten beyond it. Thanks anyway guys :)
Megaman02
Posts: 3
Joined: Wed Sep 28, 2016 1:56 pm

Re: EFMI rock timing

Post by Megaman02 »

Well I have now officially beat the game properly. I never did that back when it first came out due to the "monkey kombat" system which was frustrating for me back then, and turned me off to the game so much that I just stopped playing it and went on to something else. Now though I was determined to beat it, and typed up the monkey kombat moves in a text editor, and managed to beat it. Thanks for the program and everything. :D
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