OpenGL dependency changed?

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Raziel
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OpenGL dependency changed?

Post by Raziel »

Hi devs,

did something lately change in the OpenGL dependency?

A few weeks ago i was still able to start a local build of ResidualVM, but yesterday it refused to with the error message coming from my SDL2 library: WARNING: Error: Invalid window!

I don't know if version 2.1 of OpenGL was mandatory before, but now it means ResidualVM won't start anymore...i can still compile it fine though, no errors given.

My question would be, what are the OpenGL features i would need to make ResidualVM work again?
My OpenGL/MiniGL is close to 1.3

Nothing on the cli/shell console, but i get this on my serial connection.
[OS4_LoadGlLibrary] Profile_mask 2, major ver 2, minor ver 1
[OS4_LoadGlLibrary] Invalid OpenGL version
[OS4_GL_UnloadLibrary] Called 0
[OS4_LoadGlLibrary] Profile_mask 2, major ver 2, minor ver 1
[OS4_LoadGlLibrary] Invalid OpenGL version
[OS4_GL_UnloadLibrary] Called 0
[OS4_LoadGlLibrary] Profile_mask 2, major ver 2, minor ver 1
[OS4_LoadGlLibrary] Invalid OpenGL version
[OS4_GL_UnloadLibrary] Called 0
[OS4_LoadGlLibrary] Profile_mask 2, major ver 2, minor ver 1
[OS4_LoadGlLibrary] Invalid OpenGL version
[OS4_GL_UnloadLibrary] Called 0
[OS4_LoadGlLibrary] Profile_mask 2, major ver 2, minor ver 1
[OS4_LoadGlLibrary] Invalid OpenGL version
[OS4_GL_UnloadLibrary] Called 0
[OS4_LoadGlLibrary] Profile_mask 2, major ver 2, minor ver 1
[OS4_LoadGlLibrary] Invalid OpenGL version
[OS4_GL_UnloadLibrary] Called 0
[OS4_CloseDevice] Called
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