Sanitarium Engine - All help is welcome
Moderator: ScummVM Team
Although I haven't had time to spend on it in a long while, I've tried to keep a working repository that builds against ScummVM's master, recently filtered to just contain the engine (as is the style now). If anyone is interested in working on the engine, you can always start from there:
https://github.com/Deledrius/scummvm-asylum/
I hope I'll have more time to get back into it (and contribute to Director, too), but it's not going to be in the immediate near future.
https://github.com/Deledrius/scummvm-asylum/
I hope I'll have more time to get back into it (and contribute to Director, too), but it's not going to be in the immediate near future.
@Deledrius: Thanks for doing that. I have compared your new engine code against the older engine codebase with minor fixes I had made to keep this compiling against the latest master.
I have found that your engine code seems to be missing the code chanes in the last two commits I made in my branch here:
https://github.com/digitall/scummvm/tree/engine_asylum
These are partly shown up due to better linting in GCC-6.4.0+
However, this also fails to compile with this error currently which I need to look at:
engines/asylum/system/screen.cpp:943:36: error: invalid operands of types ‘__gnu_cxx::__enable_if<true, double>::__type {aka double}’ and ‘int’ to binary ‘operator&’
byte zoom = abs(sourceMask->left) & 7;
I have found that your engine code seems to be missing the code chanes in the last two commits I made in my branch here:
https://github.com/digitall/scummvm/tree/engine_asylum
These are partly shown up due to better linting in GCC-6.4.0+
However, this also fails to compile with this error currently which I need to look at:
engines/asylum/system/screen.cpp:943:36: error: invalid operands of types ‘__gnu_cxx::__enable_if<true, double>::__type {aka double}’ and ‘int’ to binary ‘operator&’
byte zoom = abs(sourceMask->left) & 7;
Re: Sanitarium Engine - All help is welcome
Would not be possible to add completing of this engine among GSoC 2019 tasks? Maybe somebody would be interested in working on it.
Re: Sanitarium Engine - All help is welcome
Hey fellas, have you heard the news ?
There's recent activity on alexbevi repository, which is now sync-ed with main scummvm'.
Maybe we'll see some good news from the guys
There's recent activity on alexbevi repository, which is now sync-ed with main scummvm'.
Maybe we'll see some good news from the guys
Re: Sanitarium Engine - All help is welcome
Not really. The activity was just alexbevi syncing the minor fixups from my engine_asylum branch and then adding a fix for fallback detection changes. No real work, but keeps the bitrot away if alex or someone else wants to pick this up again.
Re: Sanitarium Engine - All help is welcome
Sorry to generate false excitement there
Re: Sanitarium Engine - All help is welcome
Just a Merry Christmas to the developers and a kind reminder to anyone not knowing this engine is still needing some love
Re: Sanitarium Engine - All help is welcome
Hi all,
I've recently fixed a number of bugs related to the conversation and inventory systems, so at least chapter 1 is now completable, however random crashes still occur
My repo: https://github.com/alxpnv/scummvm-asylum
Chapter 1 demo: https://vimeo.com/511557296
I've recently fixed a number of bugs related to the conversation and inventory systems, so at least chapter 1 is now completable, however random crashes still occur
My repo: https://github.com/alxpnv/scummvm-asylum
Chapter 1 demo: https://vimeo.com/511557296
Re: Sanitarium Engine - All help is welcome
That's fantastic! Well done!alxpnv wrote: ↑Mon Feb 15, 2021 7:43 am Hi all,
I've recently fixed a number of bugs related to the conversation and inventory systems, so at least chapter 1 is now completable, however random crashes still occur
My repo: https://github.com/alxpnv/scummvm-asylum
Chapter 1 demo: https://vimeo.com/511557296
Re: Sanitarium Engine - All help is welcome
Excellent. I played the game again recently and thought how great would be completed ScummVM support and also how nice candidate Sanitarium would then be for AI upscaling project.
viewtopic.php?f=8&t=14787
viewtopic.php?f=8&t=14787
Re: Sanitarium Engine - All help is welcome
Great news, thanks for keeping working on it. 2023 marks the 25th Anniversary of the game so who knows
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Re: Sanitarium Engine - All help is welcome
Is this the similar engine used by Chronomaster?
It's a wonderful idea to make a ScummVM engine, thanks for continuing to work on it.
employee monitoring
It's a wonderful idea to make a ScummVM engine, thanks for continuing to work on it.
employee monitoring
Last edited by sangrosenfeld82 on Mon Mar 15, 2021 5:55 pm, edited 1 time in total.
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Re: Sanitarium Engine - All help is welcome
I try to remember to check in on this every year or so, am happy to be greeted with a recent update, nice work!