*sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)

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MusicallyInspired
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Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

Post by MusicallyInspired »

Blakes7 wrote: Tue Feb 02, 2021 4:46 am I guess its possible to add the night screens to King's Quest IV which were removed from later versions. The link below has an explanation of what I mean and you can see for yourself with the comparison screenshots.

http://sciwiki.sierrahelp.com/index.php ... of_Rosella

Another thing I would like to add to the wish bucket is the amiga environmental sounds for the dos version. One guy has already gotten this working with a fan patch so technically it could be done.

version 1.000.111 Night Pool Screen
Image

version 1.006.004 Night Pool Screen
Image
It is possible, but one thing that would be off is the Control screen which determines where Ego can walk. In that particular screen, there are two small bushes in the foreground. In the original version of KQ4 you obviously cannot walk through them. If you were to replace that screen in the latest version with this one you would be able to walk through them as there is no Control screen replacement functionality. It was left out because the game won't care what resolution a replacement Control screen would be in because it's all script-based logic, not visual. So there's no point in upscaling it.
dariwonka
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Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

Post by dariwonka »

A bit of Lucas arts please! :)
tomimt
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Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

Post by tomimt »

dariwonka wrote: Tue Feb 02, 2021 5:05 pm A bit of Lucas arts please! :)
This particular upscale mod works only on Sierra SCI engine. But considering how nicely this is evolving, I wouldn't be surprised if someone would take the task of doing something similar for Lucas Arts games.
Mim
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Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

Post by Mim »

tomimt
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Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

Post by tomimt »

Myles is also working on adding new audio files for SCI games: https://www.youtube.com/watch?v=sjYNO2p ... esJohnston
Kasenshlogga
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Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

Post by Kasenshlogga »

dariwonka wrote: Tue Feb 02, 2021 5:05 pm A bit of Lucas arts please! :)
I wouldn't mind some Adventure Soft either :lol:

https://u.cubeupload.com/33833/mazar12344d36c4f3972.jpg
https://u.cubeupload.com/33833/b1fmazar ... 4f3972.jpg
tomimt
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Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

Post by tomimt »

I guess this update speaks for itself

https://www.youtube.com/watch?v=X7k-iea ... esJohnston
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Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

Post by MusicallyInspired »

Space Quest 5 fanmade speech pack here we come! :D
Blakes7
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Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

Post by Blakes7 »

MusicallyInspired wrote: Thu Feb 04, 2021 1:02 am Space Quest 5 fanmade speech pack here we come! :D
If we can get a Gary Owens impersonator to narrate that would be perfect.
tomimt
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Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

Post by tomimt »

If someone wants to play around with my Colone's Bequest HR mod, here's a link to my Blogger blog: https://bit.ly/3tp8Nyv
dariwonka
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Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

Post by dariwonka »

Since there are special editions of monkey island... the improvement is already done, just extract the backgrounds. Could it be implemented the monkey island support in scummvmx?

Also there are already enhanced versions of full throttle, day off the tentacle...

Thanks
Mim
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Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

Post by Mim »

tomimt wrote: Thu Feb 04, 2021 11:25 am If someone wants to play around with my Colone's Bequest HR mod, here's a link to my Blogger blog: https://bit.ly/3tp8Nyv
Nice, I will try it.
Kasenshlogga
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Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

Post by Kasenshlogga »

dariwonka wrote: Thu Feb 04, 2021 2:20 pm Since there are special editions of monkey island... the improvement is already done, just extract the backgrounds. Could it be implemented the monkey island support in scummvmx?

Also there are already enhanced versions of full throttle, day off the tentacle...

Thanks
To be completely honest they did a terrible job at recreating the backgrounds for Monkey 1 and 2. They just applied a smoothing filter over everything and then sloppily painted over the backgrounds in Photoshop in an attempt to put some of the details back in (you can literally see the brush strokes in some backgrounds cause they didn't bother finishing them), but the end result still looks less detailed and the style doesn't really fit the games in my opinion. Check the first post of this thread again and you'll see that AI produces a result that's more detailed and much closer to the original artwork.
Mim
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Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

Post by Mim »

I agree and hope that some fan made remaster will be better than that. But I can live with the official remastered versions and would prefer MI3 HR first. Also MI4 HR would be nice. I liked MI1-3 more, but still would like to play MI4 with better graphics. There is 3D in this game, so HiRes support may be more difficult to implement, but it was possible with The Longest Journey too: https://tljhd.github.io/
tomimt
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Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

Post by tomimt »

I'm sure Monkey Island-series has more than enough fans who would be willing to go and re-draw the backgrounds if just given the change of actually implementing them to the game.
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