I know it's a really old game now, and it's kind of a "who cares" situation probably, but I was doing a little bit of reverse engineering on Alone in the Dark, and found out there is a cheat code to skip the copy protection at the beginning of the game that the creators must've built in for debugging purposes.
Simply type "benjaminyaelfred" on the copy protection screen, and it will skip right past. Note that this doesn't always work in DosBox because of the weird keymapping it does, but it works in Bochs and would work on an actual DOS PC if any of those existed anymore.
My guess would be the code is "Frederick Raynal" (fred) and "Yael Barroz" (yael). I don't really know who Benjamin is, though...
*Edit* I just tested and it does work in DosBox as long as you have the game properly configured to use a QWERTY keyboard. It's a French game and I guess that wasn't always the default.
Alone in the Dark - Skip Copy Protection
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I wonder if that's for the CD version - it's noteworthy if AITD is ever added to ScummVM or ResidualVM, as there are specific rules about bypassing copy protection in a ScummVM title - I believe it's only done if at least one original commercial release did it (e.g. just about every LucasArts Scumm CD talkie version, plus the CD dual release of Monkey Island 2)
Unfortunately that project is pretty much in an early state and it has been abandoned since long ago.sev wrote:Wouldn't it be easier to study source code of Free in the Dark project instead? The engine has been fully reversed.
Eugene
I would love having Alone in the Dark support completed (it's far from that), together with added support for Alone in the Dark 2, Alone in the Dark 3 and Time Gate. But it's not very likely that will ever happen with Free in the Dark, given the circumstances.
Almost all CD-ROM releases of LucasArts and Sierra games had their copy protection removed, no matter if its a talkie version or not. And the same can be said with most games from other companies which had an original floppy version at first and then a CD-ROM release.Robot_Maker20 wrote:I wonder if that's for the CD version - it's noteworthy if AITD is ever added to ScummVM or ResidualVM, as there are specific rules about bypassing copy protection in a ScummVM title - I believe it's only done if at least one original commercial release did it (e.g. just about every LucasArts Scumm CD talkie version, plus the CD dual release of Monkey Island 2)
Not that I don't appreciate all the work Yazoo put into it, but one major problem with Free in the Dark is that he reversed engineered the engine a little too well. If you look at the source code, it's basically the C-ified version of the game's actual disassembled code. In a lot of countries (US and Canada for sure), that's totally illegal, even if you're giving it away for free.sev wrote:Wouldn't it be easier to study source code of Free in the Dark project instead? The engine has been fully reversed.
Eugene
The legal way to do it is to reverse-engineer the data format used for the resources for the game, and write a completely different codebase that uses that same resources without copying code.
This is the approach that projects like ReactOS took, because if they had reused disassembled Windows code you can bet Microsoft would be on them like flies-on-a-pile-of-you-know-what.
Still, hopefully somebody steps up to the plate and gets AITD game added to ResidualVM. It's an amazing piece of work and deserves to be preserved.
I don't know many people that thought the other two were very good though, so maybe skip them, haha.
I have a certain amount of documentation from the data reverse engineering I've done so far. When I am further along I'll publish it on here and maybe it'll motivate someone else to use it to rewrite the engine.
I have the format for itd_ress.pak, priority.itd, some of defines.itd, present.pak, cameraxx.pak, francais.pak, listsamp.pak.
I want to at least figure out the format for the meshes and animations from listbody.pak and listanim.pak before I post everything about the game's data on here or ResidVm's site.
Cheers,
Chris
Well, you know what they say. If you are able to have a working engine supporting all the Alone in the Dark games which ran in the original engine you are aiming to, why dismiss Alone in the Dark 2 and Alone in the Dark 3 rather than supporting them? There's also Time Gate, which used a enhanced version of the engine supporting texture mapping (like the console versions of Alone in the Dark 2 did).marti4d wrote:I don't know many people that thought the other two were very good though, so maybe skip them, haha.
Besides, there's too much bad press regarding Alone in the Dark 3 for some reason. True, it's not as good as Alone in the Dark, but it's not as action-oriented as Alone in the Dark 2 either. It's still a good adventure themed survival horror in my eyes.
Man, I'm really glad I stumbled upon this thread.
Let me tell you a little bit about my history with Alone in the Dark (might explain why I'm so happy; skip to the bottom of the post if you're not interested in a rather long story):
Years ago, when I was still a kid (and didn't have a lot of experience with computers yet) I got an original, second hand copy of Alone in the Dark (box and everything), but the little booklet with the copy protection combinations was missing.
I really wanted to play the game though (screenshots on the back of the box looked awesome!), so instead of giving up and forgetting about it, I spent many an hour to find valid combinations and writing down the ones I found, as well as all the failed tries (only possible to try 'random' combinations 3 times; after that I needed to quit to DOS and restart the game for the next 3 tries. Oh, the memories ).
At least my efforts resulted in being able to play the game every now and then, if I was lucky enough for the game to ask me for a combination I had already 'discovered'.
Many years later I finally got access to the internet from home and I can tell you that searching for that copy protection booklet was one of the first things I tried. Without success. At least for the first few years. But I never gave up...
Be it my improved search behavior, or improved search engines (or a combination of the two) but one day I found a .txt file on some forum with all the combinations listed! I don't know how and I don't know where (I did try to re-find it in the following years; last try was yesterday actually, after stumbling upon this thread; never found it again), but I was so happy!! After all those years of stubborn searching I finally found what I was after (felt like I had found a pirate's treasure, to be honest )!!
So you can probably imagine how psyched I was to find this 'benjaminyaelfred' cheat code to get past the copy protection. Tried it immediately on the original copy of the game and it just works. Wow...
Anyway, eventually I started hobbying with software development (games mostly; never released anything) and a few years later got into professional software development. But something that has always been in the back of my mind was to do a remake of Alone in the Dark.
Of course I also found the Free in the Dark source a long time ago and great as it is, I never quite got around to actually dedicate a lot of time studying it, or feeling like improving it.
So, now to hear that someone else is reverse engineering the AITD data formats (in 2013!) is something that I think it absolutely great! I certainly hope you will continue your efforts and publish what you'll find (maybe even already publish what you found so far? I'd be very interested)
In short: Thanks for posting this 'cheat'. Keep up the good work with the reverse engineering and I hope to see a publication of the data formats rather soon!!
Let me tell you a little bit about my history with Alone in the Dark (might explain why I'm so happy; skip to the bottom of the post if you're not interested in a rather long story):
Years ago, when I was still a kid (and didn't have a lot of experience with computers yet) I got an original, second hand copy of Alone in the Dark (box and everything), but the little booklet with the copy protection combinations was missing.
I really wanted to play the game though (screenshots on the back of the box looked awesome!), so instead of giving up and forgetting about it, I spent many an hour to find valid combinations and writing down the ones I found, as well as all the failed tries (only possible to try 'random' combinations 3 times; after that I needed to quit to DOS and restart the game for the next 3 tries. Oh, the memories ).
At least my efforts resulted in being able to play the game every now and then, if I was lucky enough for the game to ask me for a combination I had already 'discovered'.
Many years later I finally got access to the internet from home and I can tell you that searching for that copy protection booklet was one of the first things I tried. Without success. At least for the first few years. But I never gave up...
Be it my improved search behavior, or improved search engines (or a combination of the two) but one day I found a .txt file on some forum with all the combinations listed! I don't know how and I don't know where (I did try to re-find it in the following years; last try was yesterday actually, after stumbling upon this thread; never found it again), but I was so happy!! After all those years of stubborn searching I finally found what I was after (felt like I had found a pirate's treasure, to be honest )!!
So you can probably imagine how psyched I was to find this 'benjaminyaelfred' cheat code to get past the copy protection. Tried it immediately on the original copy of the game and it just works. Wow...
Anyway, eventually I started hobbying with software development (games mostly; never released anything) and a few years later got into professional software development. But something that has always been in the back of my mind was to do a remake of Alone in the Dark.
Of course I also found the Free in the Dark source a long time ago and great as it is, I never quite got around to actually dedicate a lot of time studying it, or feeling like improving it.
So, now to hear that someone else is reverse engineering the AITD data formats (in 2013!) is something that I think it absolutely great! I certainly hope you will continue your efforts and publish what you'll find (maybe even already publish what you found so far? I'd be very interested)
In short: Thanks for posting this 'cheat'. Keep up the good work with the reverse engineering and I hope to see a publication of the data formats rather soon!!
Re: Alone in the Dark - Skip Copy Protection
Hi there (sorry for digging up this old topic),
I had a chance to take a look a disassembly of the game executable.
There is indeed an array at 0x1A460 that contains "benjaminyaelfred". It's not ascii but rather keyboard scan codes.
During my search I also find the following string at 0x1B6C1 :
I'm not sure what it is. It's only in the floppy version, not CDROM. Unfortunately it's not referenced by any code (at least not directly) so it's difficult to see if it's used and where. Is this a hidden game menu for debugging purposes ? What is MTL ?
I know the game contained hidden menus at some point (see here) but it has probably been completely removed from executable before shipping.
EDIT : it seems it has already been discovered previously : https://tcrf.net/Alone_in_the_Dark
I had a chance to take a look a disassembly of the game executable.
There is indeed an array at 0x1A460 that contains "benjaminyaelfred". It's not ascii but rather keyboard scan codes.
Code: Select all
30 00 12 00 31 00 24 00 10 00 27 00 17 00 31 00 15 00 10 00 12 00 26 00 21 00 13 00 12 00 20 00
Code: Select all
Mtl-Debug By Fred le 25/11/91
I know the game contained hidden menus at some point (see here) but it has probably been completely removed from executable before shipping.
EDIT : it seems it has already been discovered previously : https://tcrf.net/Alone_in_the_Dark