Hello everyone ,
First of all thank you for your incredible effort among these ScummVM years.
My question is related to the Coktel Vision Legend of Djel game. I know that it is a very old game, and probably was developed with an earlier version of gobliins/ween engine. In deed I think it would be very difficult to adapt it on ScummVM.
I own the original Commodore Amiga version, user guide and colour protection. I dumped it. So, I think it would help for a possible research or implementation in ScummVM.
Once more, thank you very much!
Kind regards
Coktel vision Legend of Djel
Moderator: ScummVM Team
Re: Coktel vision Legend of Djel
My question is related to the Coktel Vision Legend of Djel game. I know that it is a very old game, and probably was developed with an earlier version of gobliins/ween engine. In deed I think it would be very difficult to adapt it on ScummVM.
- Yes indeed the Engine of GOB which uses Legend of Djel is older then the earliest supported Game called Geisha from 1990.
- The difference between Legend of Djel and Geisha are the following:
Geisha has all TOT's and other Resources included in the STK files, so ScummVM can load them from there.
Altough in Legend of Djel does not have any STK archives.
Even the TOT Scripts aren't being readable by ScummVM and degob due to the huge changes between the TOT from Geisha and Legend of Djel.
- Yes indeed the Engine of GOB which uses Legend of Djel is older then the earliest supported Game called Geisha from 1990.
- The difference between Legend of Djel and Geisha are the following:
Geisha has all TOT's and other Resources included in the STK files, so ScummVM can load them from there.
Altough in Legend of Djel does not have any STK archives.
Even the TOT Scripts aren't being readable by ScummVM and degob due to the huge changes between the TOT from Geisha and Legend of Djel.