There seems to be something wrong with the latest version I downloaded, windows-x86-64-master-23d52a14.
A-Z keys don't work, and keys that do something, mostly do something wrong. Backspace produces question mark, comma produces capital H, and so on. Dot produces dot though. I assume this is already a known issue, because if it's like that for everyone it's very easy to encounter.
All games were added using that version, and I tried to run games with that version as far as I could, but for games that use keyboard for anything (which is practically speaking every game), I used an earlier version windows-x86-64-master-0c3be802.
James Peris
The game was properly recognised, it runs as expected, saving and loading works. I did get stuck due to that keyboard issue when the game asks for a name, but the earlier version worked.
Professor Neely And The Death Ray Of Doom
The game was properly recognised it runs as expected, saving and loading works. The only minor issue is that the game is recognised as "Prof. Neely" and not with the full title, whether that matters to anyone, I don't know.
Big Trouble in Little Imola
Adding the game causes first a message with three options to appear:
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Adventure Game (English) - Unknown variant
Adventure Quest 2 (English) - Unknown variant
Adventure Game Studio Game (English) - Unknown variant
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The game in 'GGAIT 0.5\' seems to be an unknown game variant.
Please report the following data to the ScummVM team at https://bugs.scummvm.org/ along with the name of the game you tried to add and its version, language, etc.:
Matched game IDs for the ags engine: adventuregame
{"adventure.exe", 0, "495d45fb8adfd49690ae3b97921feec6", 711456988},
The game appears as Adventure Game Studio Game in the menu view, and starting the game from the menu will start the game. The game will run, saving and loading works too. Just like few other games, it seems to be running slow.
Not really a bug, but just like in the original game, it's a bit confusing that the default language is Italian and English language must be set in the options. Maybe ScummVM automatically choosing English if the GUI language is English might help in these kind of cases?
I also got a little adventurous (heh!) and used "Lucky dip" on AGS site to get some games that I had never played before and weren't even adventures (!).
Horse Park Fantasy
This is a French language horse race game.
Adding the game causes an error message to appear:
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The game in 'Horse Park Fantasy\' seems to be an unknown game variant.
Please report the following data to the ScummVM team at https://bugs.scummvm.org/ along with the name of the game you tried to add and its version, language, etc.:
Matched game IDs for the ags engine: ags-fallback
{"Horse Park Fantasy.exe", 0, "615e73fc1874e92d60a1996c2330ea36", 16576614},
The game appears as Adventure Game Studio Game in the menu view, and starting the game from the menu will start the game. The game will run, saving and loading works too. I did get stuck due to that keyboard issue when the game asks for a name, but the earlier version worked.
There are some minor visual things. In the "nom" field where the player enters the name, the text is not properly aligned and is partially outside the text box. The same happens with two buttons next to it.
Corners Shiny (2013 edition)
This is a platformer game.
Adding the game causes an error message to appear:
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The game in 'Corners Shiny (2013 edition)\' seems to be an unknown game variant.
Please report the following data to the ScummVM team at https://bugs.scummvm.org/ along with the name of the game you tried to add and its version, language, etc.:
Matched game IDs for the ags engine: ags-fallback
{"Corner's Shiny.exe", 0, "74dc062c5f68f3d70da911f2db5737b6", 2245296},
The game appears as Adventure Game Studio Game in the menu view, and starting the game from the menu will start the game. The game will run, I did get stuck due to that keyboard issue because the game is keyboard controlled, and just starting the actual game requires jumping with a D button.
The earlier version worked, but only partially. F button that is used to grab onto something doesn't work at all, so basically you can't get very far in the game, and you can't get past the first high wall. When the timer runs out, the game is supposed to start the level again from the beginning, but the ScummVM simply closes (crashes?) at that point.