Aspect Ratio Correction on FM Towns Games
Moderator: ScummVM Team
Re: Aspect Ratio Correction on FM Towns Games
Play the game for few seconds, and then quit.
It should reset the configuration, and an engine tab will (hopefully...) appear, in 'edit game' for the FM Towns Loom.
It should reset the configuration, and an engine tab will (hopefully...) appear, in 'edit game' for the FM Towns Loom.
Re: Aspect Ratio Correction on FM Towns Games
Never mind, I got it to work!
- Raziel
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Re: Aspect Ratio Correction on FM Towns Games
/me cheers for ZvikaZ and Muyfa666 to get this effort in tree
- LogicDeLuxe
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Re: Aspect Ratio Correction on FM Towns Games
Same skin and blue colors are there.
It's also the same when compiled from the official source and also the same from the AppImage from there: viewtopic.php?p=94874#p94874
Re: Aspect Ratio Correction on FM Towns Games
Sorry if I'm asking obvious questions, but I want to make sure that I understand this correctly:LogicDeLuxe wrote: ↑Sat Apr 17, 2021 8:14 amSame skin and blue colors are there.
It's also the same when compiled from the official source and also the same from the AppImage from there: viewtopic.php?p=94874#p94874
1. There is some color problem, that exists in the original sources, without my changes.
2. My code doesn't affect the situation.
Are these true?
If I'm correct, that's an interesting bug, that should be solved by someone with more experience than me with Scumm engine. Please open a bug report, at https://bugs.scummvm.org/ . Or at least, open a separate thread for this, here at the forums (but I assume that you'll be kindly asked to open a bug for this)
Re: Aspect Ratio Correction on FM Towns Games
It may not be because of this, but I was reporting the issue. It's been merged but it's not available for Loom, why?ZvikaZ wrote: ↑Sat Apr 17, 2021 6:47 pmSorry if I'm asking obvious questions, but I want to make sure that I understand this correctly:LogicDeLuxe wrote: ↑Sat Apr 17, 2021 8:14 amSame skin and blue colors are there.
It's also the same when compiled from the official source and also the same from the AppImage from there: viewtopic.php?p=94874#p94874
1. There is some color problem, that exists in the original sources, without my changes.
2. My code doesn't affect the situation.
Are these true?
If I'm correct, that's an interesting bug, that should be solved by someone with more experience than me with Scumm engine. Please open a bug report, at https://bugs.scummvm.org/ . Or at least, open a separate thread for this, here at the forums (but I assume that you'll be kindly asked to open a bug for this)
https://bugs.scummvm.org/ticket/11290#comment:3ZvikaZ' PR has been merged. It is now implemented for all games besides
Loom.
Come on, after 15 years lets not just close this without implementing it for Loom.
- Raziel
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Re: Aspect Ratio Correction on FM Towns Games
@elvisish
If you read through the last comments on this very thread, you'll get an idea why ZvikaZ hesitated to include support for Loom.
There are still issues which have to been ironed out for that specific game.
Since you played through it, you can probably provide feedback and do some tests for ZvikaZ and eventually Loom will be supported as well.
It's not off the list, it's just delayed.
If you read through the last comments on this very thread, you'll get an idea why ZvikaZ hesitated to include support for Loom.
There are still issues which have to been ironed out for that specific game.
Since you played through it, you can probably provide feedback and do some tests for ZvikaZ and eventually Loom will be supported as well.
It's not off the list, it's just delayed.
Re: Aspect Ratio Correction on FM Towns Games
I did read through the last comments on this very thread, I didn't encounter any issues that seemed to be exclusive to this version.Raziel wrote: ↑Wed Apr 21, 2021 6:40 am @elvisish
If you read through the last comments on this very thread, you'll get an idea why ZvikaZ hesitated to include support for Loom.
There are still issues which have to been ironed out for that specific game.
Since you played through it, you can probably provide feedback and do some tests for ZvikaZ and eventually Loom will be supported as well.
It's not off the list, it's just delayed.
Good to know it's just delayed.
Re: Aspect Ratio Correction on FM Towns Games
Raziel is right...elvisish wrote: ↑Wed Apr 21, 2021 8:03 amI did read through the last comments on this very thread, I didn't encounter any issues that seemed to be exclusive to this version.Raziel wrote: ↑Wed Apr 21, 2021 6:40 am @elvisish
If you read through the last comments on this very thread, you'll get an idea why ZvikaZ hesitated to include support for Loom.
There are still issues which have to been ironed out for that specific game.
Since you played through it, you can probably provide feedback and do some tests for ZvikaZ and eventually Loom will be supported as well.
It's not off the list, it's just delayed.
Good to know it's just delayed.
Please see my unanswered question - viewtopic.php?p=94845#p94845
Last edited by ZvikaZ on Wed Apr 21, 2021 2:09 pm, edited 1 time in total.
Re: Aspect Ratio Correction on FM Towns Games
Aspect ratio for fm-towns games still not available in nightly builds?
At least i tested so called "smooth scrolling" and i can't call it QUITE smooth, more like jerky (stuttery?) but smooth?
At least i tested so called "smooth scrolling" and i can't call it QUITE smooth, more like jerky (stuttery?) but smooth?
Re: Aspect Ratio Correction on FM Towns Games
I'm sorry, I've had a copy paste error... Fixed it.ZvikaZ wrote: ↑Wed Apr 21, 2021 12:42 pmRaziel is right...elvisish wrote: ↑Wed Apr 21, 2021 8:03 amI did read through the last comments on this very thread, I didn't encounter any issues that seemed to be exclusive to this version.Raziel wrote: ↑Wed Apr 21, 2021 6:40 am @elvisish
If you read through the last comments on this very thread, you'll get an idea why ZvikaZ hesitated to include support for Loom.
There are still issues which have to been ironed out for that specific game.
Since you played through it, you can probably provide feedback and do some tests for ZvikaZ and eventually Loom will be supported as well.
It's not off the list, it's just delayed.
Good to know it's just delayed.
Please see my unanswered question - viewtopic.php?p=94845#p94845
Re: Aspect Ratio Correction on FM Towns Games
Please wait until 24 hours have passed since the PR was approved. Also, you'll need to run the game for few seconds, and quit, and then you'll see the trimming option under 'engine' tab. Enabling this will allow you to correct the aspect ratio.
And regarding the smooth scrolling, or not so smooth - that's a different topic, and this thread is already long enough. Please open a new thread for this.
Re: Aspect Ratio Correction on FM Towns Games
Elvisish, the PR is ready, I'm just waiting for your answer to my question, and confirmation that Loom is ok.ZvikaZ wrote: ↑Wed Apr 21, 2021 12:42 pmRaziel is right...elvisish wrote: ↑Wed Apr 21, 2021 8:03 amI did read through the last comments on this very thread, I didn't encounter any issues that seemed to be exclusive to this version.Raziel wrote: ↑Wed Apr 21, 2021 6:40 am @elvisish
If you read through the last comments on this very thread, you'll get an idea why ZvikaZ hesitated to include support for Loom.
There are still issues which have to been ironed out for that specific game.
Since you played through it, you can probably provide feedback and do some tests for ZvikaZ and eventually Loom will be supported as well.
It's not off the list, it's just delayed.
Good to know it's just delayed.
Please see my unanswered question - viewtopic.php?p=94845#p94845
Re: Aspect Ratio Correction on FM Towns Games
Sorry for not getting back on this. I have not had the time to game anything at all. Life and work have gotten between. Sorry.
- Raziel
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Re: Aspect Ratio Correction on FM Towns Games
@Muyfa666
There is an update to Life(tm), called Retirement(tm)...it immediately wraps up and cancels all Work(tm) and costs nothing.
You can even register for free, but i heard people are already waiting way over 40 years to get their confirmation email...ah well
There is an update to Life(tm), called Retirement(tm)...it immediately wraps up and cancels all Work(tm) and costs nothing.
You can even register for free, but i heard people are already waiting way over 40 years to get their confirmation email...ah well