Our team is currently translating the original "The secret of Monkey Island" into Russian, but we've stumbled upon troubles with graphics.
All soft we've found (BMRP.exe, for example) can encode only VGA-images of objects, while ignoring EGA-versions and breaking the pallete in Amiga-versions. (the screencap is below, it encodes it wrong even if we paint the logo right manually)
Now we've already finished text translation in demo-version (our goal is to cover all possible versions), so, please, we need help with de/encoding the images (backgrounds and objects) from and to EGA-versions and Amiga-VGA. According to wiki-page, this game works with scumm v4.
Thanks in advance
Having troubles with "Monkey Island" translation
Moderator: ScummVM Team
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- Posts: 3
- Joined: Sat May 22, 2021 3:30 pm
Having troubles with "Monkey Island" translation
- Attachments
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- screencap of Amiga-version
- image.png (50.54 KiB) Viewed 962 times
Re: Having troubles with "Monkey Island" translation
I don't think the problem is with the encoding tool,
but rather it might be the image editor.
try using "Graphics Gale" as it does not do palette optimization like most image editors (GIMP)
(written from my experience translating this game to hebrew, also had some backgrounds turning green because of palette mismatch at first)
but rather it might be the image editor.
try using "Graphics Gale" as it does not do palette optimization like most image editors (GIMP)
(written from my experience translating this game to hebrew, also had some backgrounds turning green because of palette mismatch at first)
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- Posts: 3
- Joined: Sat May 22, 2021 3:30 pm
Re: Having troubles with "Monkey Island" translation
I thought I was mistaken this way, but I've tried a few tests yesterday changing the PA-file in game folder.rzil wrote: ↑Thu Jun 03, 2021 7:52 am I don't think the problem is with the encoding tool,
but rather it might be the image editor.
try using "Graphics Gale" as it does not do palette optimization like most image editors (GIMP)
(written from my experience translating this game to hebrew, also had some backgrounds turning green because of palette mismatch at first)
So, the issues:
1. This tool extracts this image already green, I think, it interprets PA-file wrong
2. It doesn't matter, what colour I use on image, it encrypts it green (I've changed letters into red, but during the test it showed me green ones)
3. OI takes its color from PA, and before changing letters are of regular colour, but after... See below
So I think the palette is just implemented inside of this tool, or something wrong with its interpretation.
- Attachments
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- Before encoding with scrambled palette
- Mhf45YMueVE.jpg (141.4 KiB) Viewed 891 times
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- After encoding with scrambled palette
- tbnDRcMfwzc.jpg (164.57 KiB) Viewed 891 times
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- Posts: 3
- Joined: Sat May 22, 2021 3:30 pm
Re: Having troubles with "Monkey Island" translation
Ok, after a pair of hours of studying the otput picture in Photoshop and Hex-editor I've managed to fix the colours in the Amiga-version. So I've finished the demo and started working on the full-vga versions (including Amiga and sega-CD). But I still couldn't edit graphics from EGA-versions (they are perfectly extracted with Lucas ripper). So, please, it would be of a great help if anybody solve this difficult SCUMM v4 - object-and-backgrounds encryption.
- Attachments
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- Amiga-version of Demo. Colours restored.
- scummvm-monkey-vga-00001.png (21.53 KiB) Viewed 830 times