The DS ScummVM forum is pretty inactive, and doesn't seem to be the right place for this question.
I've had plenty of success running various titles on 3DS ScummVM, but when I try to run Mystery House (alternately Hi-Res Adventure #1: Mystery House), while it appears to emulate just fine, I can't bring up the virtual keyboard to respond to in-game prompts. Instead the "X" button just maps to "Skip Line".
I'm running v2.2 latest release. Any guidance would be appreciated.
Thanks!
-S
Mystery House on 3DS ScummVM
Moderator: ScummVM Team
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Re: Mystery House on 3DS ScummVM
I've opened a PR that should fix this (https://github.com/scummvm/scummvm/pull/3191). In the meantime, a workaround would be to unmap the "Skip Line" action in the "Edit Game" dialog for Mystery House.
Re: Mystery House on 3DS ScummVM
I tried that, but the mapping doesn't want to clear. When I go back into the Edit Game dialog after unmapping it, it's remapped like I didn't do anything.ccawley2011 wrote: ↑Fri Jul 23, 2021 4:32 pm I've opened a PR that should fix this (https://github.com/scummvm/scummvm/pull/3191). In the meantime, a workaround would be to unmap the "Skip Line" action in the "Edit Game" dialog for Mystery House.
Anyway, thanks for reporting the issue. Looking forward to the next release.
Thanks again,
-S