Mystery House on 3DS ScummVM

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stoobush
Posts: 2
Joined: Thu Jul 22, 2021 4:35 pm

Mystery House on 3DS ScummVM

Post by stoobush »

The DS ScummVM forum is pretty inactive, and doesn't seem to be the right place for this question.

I've had plenty of success running various titles on 3DS ScummVM, but when I try to run Mystery House (alternately Hi-Res Adventure #1: Mystery House), while it appears to emulate just fine, I can't bring up the virtual keyboard to respond to in-game prompts. Instead the "X" button just maps to "Skip Line".

I'm running v2.2 latest release. Any guidance would be appreciated.

Thanks!
-S
ccawley2011
Posts: 17
Joined: Sat Feb 03, 2018 3:45 pm

Re: Mystery House on 3DS ScummVM

Post by ccawley2011 »

I've opened a PR that should fix this (https://github.com/scummvm/scummvm/pull/3191). In the meantime, a workaround would be to unmap the "Skip Line" action in the "Edit Game" dialog for Mystery House.
stoobush
Posts: 2
Joined: Thu Jul 22, 2021 4:35 pm

Re: Mystery House on 3DS ScummVM

Post by stoobush »

ccawley2011 wrote: Fri Jul 23, 2021 4:32 pm I've opened a PR that should fix this (https://github.com/scummvm/scummvm/pull/3191). In the meantime, a workaround would be to unmap the "Skip Line" action in the "Edit Game" dialog for Mystery House.
I tried that, but the mapping doesn't want to clear. When I go back into the Edit Game dialog after unmapping it, it's remapped like I didn't do anything.

Anyway, thanks for reporting the issue. Looking forward to the next release.

Thanks again,
-S
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