Subforum for discussion and help with ScummVM's Palm port
Moderator: ScummVM Team
Chrilith
ScummVM Porter
Posts: 130 Joined: Fri Nov 04, 2005 1:33 pm
Location: France
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Post
by Chrilith » Tue Jun 06, 2006 8:06 pm
Hi,
A new SVN snapshot is available for Zodiac and OS5 devices
Get it now !
Moren
Posts: 15 Joined: Thu Feb 23, 2006 7:27 pm
Location: Czech Republic
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Post
by Moren » Wed Jun 07, 2006 11:02 pm
I dunno what SVN is, but from this snapshot scummvm engine doesn't works on Treo650. Everytime causes reset in time of launching the engine.
Chrilith
ScummVM Porter
Posts: 130 Joined: Fri Nov 04, 2005 1:33 pm
Location: France
Contact:
Post
by Chrilith » Thu Jun 08, 2006 7:36 pm
what you did exactlyto run the engine, direct mode(scumvmm laucnher) or frontend config mode ?
thanks
Chrilith
ScummVM Porter
Posts: 130 Joined: Fri Nov 04, 2005 1:33 pm
Location: France
Contact:
Post
by Chrilith » Thu Jun 08, 2006 7:41 pm
Reilly
Posts: 7 Joined: Mon Dec 26, 2005 3:19 pm
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by Reilly » Thu Jun 08, 2006 7:41 pm
Can someone please tell me the difference between the arm and the snapshoot version?
Moren
Posts: 15 Joined: Thu Feb 23, 2006 7:27 pm
Location: Czech Republic
Contact:
Post
by Moren » Thu Jun 08, 2006 8:50 pm
I'm not using ScummVM launcher. It's terrible to set up it.
I'm using frontend config mode. Firstly it ask me for choosing of engine. After select the ScummVM and pushing OK, it start to launching the engine, but after second it reset. Either if I'm using TEST1 or TEST2 Scummvm engine.
With ArmTest version from 23.1 it works. There must be mistake in engine.
Chrilith
ScummVM Porter
Posts: 130 Joined: Fri Nov 04, 2005 1:33 pm
Location: France
Contact:
Post
by Chrilith » Thu Jun 08, 2006 8:57 pm
Well, it works for me on Zodiac with OS5 version, perhpas this is a memory problem, can you try to quick setup a game with the frontend ?
did you try other engines ?
bifek
Posts: 1 Joined: Thu May 11, 2006 1:58 pm
Post
by bifek » Fri Jun 09, 2006 10:40 pm
Chrilith wrote: A new SVN snapshot is available for Zodiac and OS5 devices
Unfortunately, this version does not run on TX. Trying direct mode results in "Importing databases" message and then reset. I've disabled all hacks to make sure.
Any hints?
Moren
Posts: 15 Joined: Thu Feb 23, 2006 7:27 pm
Location: Czech Republic
Contact:
Post
by Moren » Sat Jun 10, 2006 12:18 am
I setup games to frontend and result is the same. Reset before engine launched.
Test engines causes reset too.
Simon do reset too.
afoldo
Posts: 5 Joined: Sun Jun 11, 2006 2:12 am
Post
by afoldo » Sun Jun 11, 2006 2:14 am
I couldn't get the SVN snapshot working on my LifeDrive either. Same symptom: reset right after importing databases.
Everything works fine with the January's ARM test version, though.
Last edited by
afoldo on Sun Jun 11, 2006 2:19 pm, edited 2 times in total.
Reilly
Posts: 7 Joined: Mon Dec 26, 2005 3:19 pm
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by Reilly » Sun Jun 11, 2006 12:09 pm
Same problem with my T5
afoldo
Posts: 5 Joined: Sun Jun 11, 2006 2:12 am
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by afoldo » Sun Jun 11, 2006 2:21 pm
Chrilith, should I be deleting ScummVM's Saved Preferences when switching between the test versions you're releasing?
tebra
Posts: 11 Joined: Thu Dec 08, 2005 12:30 pm
Post
by tebra » Mon Jun 12, 2006 9:39 am
I got a "fatal exception" after importing data on my T3 with every engine and with/without the frontend
Chrilith
ScummVM Porter
Posts: 130 Joined: Fri Nov 04, 2005 1:33 pm
Location: France
Contact:
Post
by Chrilith » Mon Jun 12, 2006 11:08 am
ok, I'll try to check this
SebBarth
Posts: 1 Joined: Fri Jul 07, 2006 9:00 pm
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by SebBarth » Fri Jul 07, 2006 9:03 pm
I have the same problem on my TE|2