Can somebody explain plz if I build ScummVM with OpenGL ES2 did it mean automatically "OpenGL with shaders" in renders? Or those things are separated?
i just build scummvm with :
#undef USE_GLEW
#define USE_OPENGL
#undef USE_OPENGL_GAME
#define USE_OPENGL_SHADERS
#define USE_GLES2
And in the "Game 3D renderer" dropdown menu has only "OpenGL with shaders" and "Software". Is "OpenGL with shaders" = "OpenGL ES2" ?
Shouldn't be there in "Game 3D render" something like "OpenGL ES 2 with shaders?
Another question is: is it anyhow better/faster to have "OpenGL with shaders" at all? I just checked myst3, grim, escape from monkey with pure OpenGL and with OpenGL with shaders and can't spot any difference not in speed, not in the look.