Hi
Does anyone know if there are options to set either display resolution or aspect ratio (ideally both) within this file?
It's no big deal, as ScummVM & the engine sorts that out perfectly
Just wondered as whenever I run the original game outside of ScummVM, it always locks into a fullscreen window that stretches over widescreen. Can't figure out a way to change / force it to 4:3 aspect instead.
nb : appreciate just changing desktop resolution or the monitor itself fixes that - it's just for convenience
Blade Runner - Original Game "blade.ini" Display Options?
Moderator: ScummVM Team
Re: Blade Runner - Original Game "blade.ini" Display Options?
The game was made long before you could use a widescreen monitor. And it was to a set resolution, too.
- Praetorian
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Re: Blade Runner - Original Game "blade.ini" Display Options?
For a while I was using dxwnd with Blade Runner (it requires admin privilges). Last version that I see that I was testing (successfully) with was DxWnd 2.04.42. After that version I recall having issues to get DxWnd do what I needed, so I didn't really update it to the latest build.
It would put Blade Runner in a window (for the appropriate configuration) and it did come useful for recording and avoiding the screen resolution change, but as far as I recall it wouldn't work with streaming apps like Steam link -- it might work with NVidia's shadowplay though or the Moonlight one.
Re: Blade Runner - Original Game "blade.ini" Display Options?
Thanks for the feedback.
Have done a quick test-run with DxWnd (v2_05_82) and got it to play Blade Runner windowed - just gotta configure it properly to get it right.
Also tried using Dege's dgVooDoo2 with the same settings and that worked too. (Was using it to fix display issues with another old game, but didn't think to try it with Blade Runner until I saw the reply!)
Spoilt for choice now, but thats alright
Thanks
Have done a quick test-run with DxWnd (v2_05_82) and got it to play Blade Runner windowed - just gotta configure it properly to get it right.
Also tried using Dege's dgVooDoo2 with the same settings and that worked too. (Was using it to fix display issues with another old game, but didn't think to try it with Blade Runner until I saw the reply!)
Spoilt for choice now, but thats alright
Thanks