Hi there,
i have a question out of curiosity.
What is the difference between TinyGL and OpenGL/OpenGL (with shaders) in ScummVM.
If my build tells me both are compiled in, what is used for what?
And wouldn't it be easier to maintain to have only one?
Is TinyGL still there for backwards compatibility with older platforms?
And one similar question aiming at the (with shaders) part.
Would it be possible to use shader filters in the future?
Would that mean a lot of work of adapting already available ones or could they be used as-is?
Thanks a lot
GL question
Moderator: ScummVM Team
- eriktorbjorn
- ScummVM Developer
- Posts: 3558
- Joined: Mon Oct 31, 2005 7:39 am
Re: GL question
TinyGL is a software implementation of (a subset of) OpenGL, so it doesn't do hardware acceleration..
I don't know what the shaders are used for, so I look forward to someone else answering that one.