Lands of Lore ?
Moderator: ScummVM Team
Lands of Lore ?
Any chance for Lands of Lore to be supported ?
Leo.
Leo.
- dreammaster
- ScummVM Developer
- Posts: 557
- Joined: Fri Nov 04, 2005 2:16 am
- Location: San Jose, California, USA
I think the "doesn't fit in adventure category" sums it up pretty well.
Although don't get me wrong; from my experience the non-inclusion of non-adventure games seems more to do with the core teams wanting to focus more on adventure games than other game types. If you (or anyone else) were willing to go the effort of completely reverse engineering the game's data formats and then make a ScummVM module for it yourself, I don't think the team would be hostile to including it in the distribution.
Although don't get me wrong; from my experience the non-inclusion of non-adventure games seems more to do with the core teams wanting to focus more on adventure games than other game types. If you (or anyone else) were willing to go the effort of completely reverse engineering the game's data formats and then make a ScummVM module for it yourself, I don't think the team would be hostile to including it in the distribution.
- eriktorbjorn
- ScummVM Developer
- Posts: 3558
- Joined: Mon Oct 31, 2005 7:39 am
The Spectalum project supposedly aims to re-create Eye of the Beholder II but as I don't have that game myself I couldn't say how well it's succeeding.john_doe wrote:I'd really like something like ScummVM but for RPGs with support for games like Eye of the Beholder, Lands of Lore, TES: Arena and Daggerfall... *dreams*
It's true that Lands of Lore is not a adventure game. But if anyone ever decided to pick it up, i think at least the data format shouldn't be very different from Kyrandia2/3.dreammaster wrote:I think the "doesn't fit in adventure category" sums it up pretty well.
Although don't get me wrong; from my experience the non-inclusion of non-adventure games seems more to do with the core teams wanting to focus more on adventure games than other game types. If you (or anyone else) were willing to go the effort of completely reverse engineering the game's data formats and then make a ScummVM module for it yourself, I don't think the team would be hostile to including it in the distribution.
Don't forget the early Might and Magic series (before Might and Magic 6).john_doe wrote:I'd really like something like ScummVM but for RPGs with support for games like Eye of the Beholder, Lands of Lore, TES: Arena and Daggerfall... *dreams*
shameless advertising:
If you want to help on reverse engineering some of these games, feel free to help on the REWiki. I have some of those classic dungeon-crawl style RPGs myself (Dungeon Master 2, Stonekeep, Might&Magic, ...) and I do want to work on reverse-engineering them.
That is true, I can verify this at least for Might and Magic. However it is still possible to re-implement such games, it's just more work. You have to separate the hard-coded data into external files, like the kyra, lure and BASS modules do in ScummVM (or like the GemRB project handles it by adding more table data files).
Maybe someone really really wants to do this for these games, who knows. And in that case, the hard work of reverse-engineering has already been done by others so he/she can concentrate on the interesting part
Maybe someone really really wants to do this for these games, who knows. And in that case, the hard work of reverse-engineering has already been done by others so he/she can concentrate on the interesting part
- eriktorbjorn
- ScummVM Developer
- Posts: 3558
- Joined: Mon Oct 31, 2005 7:39 am
There's the xBaK project, but I haven't tried it myself. They claim to be "in pre-alpha stage".clem wrote:I'd love seeing Betrayal at Krondor again - probably with Irrlicht3D as 3D engine though