Return to Monkey Island localization
Guys, somebody can export / import files from ggpack?
There are files that worked with Thimbleweed Park
I would use it for localizations
Return to Monkey Island localization
Moderators: ScummVM Team, AGI moderators
Re: Return to Monkey Island localization
ok, we have the tool for ggpack extract and the game is unpacked now. All text is tsv file.
Localizations started.
Localizations started.
Re: Return to Monkey Island localization
Can you please tell which tool is it?
Thanks
Thanks
- Praetorian
- ScummVM Developer
- Posts: 883
- Joined: Tue May 08, 2007 8:54 am
- Location: Greece
- Contact:
Re: Return to Monkey Island localization
I believe this is referring to BgBennyBoy's TP explorer updated code. It's not released yet, but it's available on github so one can build it themselves.
https://github.com/bgbennyboy/Thimbleweed-Park-Explorer
Re: Return to Monkey Island localization
We thought that would work somehow, but it doesnt. So no, that one is useless and we dont use it.Praetorian wrote: ↑Thu Oct 06, 2022 8:01 amI believe this is referring to BgBennyBoy's TP explorer updated code. It's not released yet, but it's available on github so one can build it themselves.
https://github.com/bgbennyboy/Thimbleweed-Park-Explorer
Re: Return to Monkey Island localization
This is the tool, that works great and extract everything from RTMI:
https://github.com/jonsth131/ggtool
- Praetorian
- ScummVM Developer
- Posts: 883
- Joined: Tue May 08, 2007 8:54 am
- Location: Greece
- Contact:
Re: Return to Monkey Island localization
I was able to open all ggpack files with the latest code from BgBennyBoy's Thimbleweed Park explorer, and browse and save the contained files, including the tsv files, so I wouldn't call it useless. It's also fun to be able to extract and listen to the game's soundtrack (and speech resources).
But it won't do it in one automated step, I don't think, and I don't believe it will deal with re-packing modded assets (maybe it will, but that's not the purpose of an "explorer" tool).
I was also not aware of the other tool, so thanks for sharing.
But it won't do it in one automated step, I don't think, and I don't believe it will deal with re-packing modded assets (maybe it will, but that's not the purpose of an "explorer" tool).
I was also not aware of the other tool, so thanks for sharing.
Re: Return to Monkey Island localization
TWP explorer gives us error "invalid ggpack file", ggtool is much better w/o any issues.Praetorian wrote: ↑Thu Oct 06, 2022 12:36 pm I was able to open all ggpack files with the latest code from BgBennyBoy's Thimbleweed Park explorer, and browse and save the contained files, including the tsv files, so I wouldn't call it useless. It's also fun to be able to extract and listen to the game's soundtrack (and speech resources).
But it won't do it in one automated step, I don't think, and I don't believe it will deal with re-packing modded assets (maybe it will, but that's not the purpose of an "explorer" tool).
I was also not aware of the other tool, so thanks for sharing.
Re: Return to Monkey Island localization
There are also other very useful extractors:
https://github.com/JanFrederick00/WeirdViewer
It will open the .wimpy file from the pack and load the referenced sprite-sheets.
https://github.com/Didero/MonkeyPack
A commandline packer and unpacker of Return To Monkey Island's ggpack files, written in Python 3.
https://github.com/JanFrederick00/WeirdViewer
It will open the .wimpy file from the pack and load the referenced sprite-sheets.
https://github.com/Didero/MonkeyPack
A commandline packer and unpacker of Return To Monkey Island's ggpack files, written in Python 3.