King's Quest 1 Redux?

AGI, SCI, Wintermute, Sludge engines fangame creation discussion

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Muyfa666
Posts: 215
Joined: Sat Feb 04, 2006 11:46 pm
Location: Sweden

King's Quest 1 Redux?

Post by Muyfa666 »

What does it take for a fanmade/custom AGI to get recognised in ScummVM?

King's Quest 1 Redux have lots of nice fixes and changes and would be nice to see supported, even thou it seem to work as a custom AGI game.

http://www.edenwaith.com/products/kq1redux/
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MusicallyInspired
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Location: Manitoba, Canada
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Re: King's Quest 1 Redux?

Post by MusicallyInspired »

Any and all new AGI fangames are supported in ScummVM as long as you import it as "Fanmade AGI game (Unknown v2 Game/DOS)" as you did. You can rename it later but clicking "Game Options" and editing the title field. There's no more real support to be made other than to recognize it by name. And since you can rename it yourself that's not a big deal. Doesn't change how it plays at all.
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Muyfa666
Posts: 215
Joined: Sat Feb 04, 2006 11:46 pm
Location: Sweden

Re: King's Quest 1 Redux?

Post by Muyfa666 »

Ok, thanks!
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