Hello,
version 2.6.0 still does not work on my PC.
See:
https://bugs.scummvm.org/ticket/13712
Sincerely.
EDIT: I debugged a bit more and for pure case I found where the bug is, see:
https://github.com/scummvm/scummvm/pull/4155
After applying that fix, SCUMMVM finally works again on my PC.
ScummVM 2.6.0 or: Insane Escapism
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Re: ScummVM 2.6.0 or: Insane Escapism
From the release notes:
SCI:
Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN.
I am assuming you mean that while in game, I can use F5 to pull up the save menu? If so, this does not seem to work for KQ 5, 6, 7, QFG 3, TORIN
SCI:
Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN.
I am assuming you mean that while in game, I can use F5 to pull up the save menu? If so, this does not seem to work for KQ 5, 6, 7, QFG 3, TORIN
- Praetorian
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Re: ScummVM 2.6.0 or: Insane Escapism
I could test with QFG 3 GOG version so far, but this works for me. The ScummVM GMM (Global Game Menu) is by default available through Ctrl-F5 (in Windows anyway), while in-game.EstelRandir wrote: ↑Fri Aug 05, 2022 7:37 am I am assuming you mean that while in game, I can use F5 to pull up the save menu? If so, this does not seem to work for KQ 5, 6, 7, QFG 3, TORIN
https://docs.scummvm.org/en/latest/use_ ... -main-menu
The "Save" option on that menu appears once player gains control though, which is normal.
However, I could notice a small inconsistency there; the native menu (available via moving the mouse cursor on top of the screen and clicking on the options button) has "Save" enabled even during the part of the intro cutscene after the hero travels through the portal. Edit: this is also the original game's behavior (having Save enabled as early as that point).
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Re: ScummVM 2.6.0 or: Insane Escapism
After some looking around, I see the issue. I had keys mapped like this:Praetorian wrote: ↑Fri Aug 05, 2022 7:52 amI could test with QFG 3 GOG version so far, but this works for me. The ScummVM GMM (Global Game Menu) is by default available through Ctrl-F5 (in Windows anyway), while in-game.EstelRandir wrote: ↑Fri Aug 05, 2022 7:37 am I am assuming you mean that while in game, I can use F5 to pull up the save menu? If so, this does not seem to work for KQ 5, 6, 7, QFG 3, TORIN
https://docs.scummvm.org/en/latest/use_ ... -main-menu
The "Save" option on that menu appears once player gains control though, which is normal.
However, I could notice a small inconsistency there; the native menu (available via moving the mouse cursor on top of the screen and clicking on the options button) has "Save" enabled even during the part of the intro cutscene after the hero travels through the portal. Edit: this is also the original game's behavior (having Save enabled as early as that point).
Global Options > Keymaps > F5 = Global Main Menu
Game Options > Keymaps > F5 = Game Menu
The in-game was overriding the global. In many games, F5 brings up the save menu, F7 brings up the restore menu. I wish it were easy to force all games to bring up the save / load menu on separate keybinds. It is not even consistent behavior on KQ games which largely ran on the same systems.
Re: ScummVM 2.6.0 or: Insane Escapism
I was playing The Longest Journey on 2.5.0 and I updated to 2.6.0 and now the game is permanently widescreen. I didn't change any options after playing last and any option I change now to try to force 4:3 doesn't work. Other games still display in 4:3.
Edit: I reverted back to 2.5.0 and 4:3 works now.
Edit: I reverted back to 2.5.0 and 4:3 works now.
Re: ScummVM 2.6.0 or: Insane Escapism
This is a bug that seems to have crept in undedected before the 2.6.0 release but has been fixed in the latest master if I'm correct: https://github.com/scummvm/scummvm/pull/4215Giraffe wrote: ↑Tue Aug 30, 2022 6:47 pm I was playing The Longest Journey on 2.5.0 and I updated to 2.6.0 and now the game is permanently widescreen. I didn't change any options after playing last and any option I change now to try to force 4:3 doesn't work. Other games still display in 4:3.
Edit: I reverted back to 2.5.0 and 4:3 works now.
I guess reverting back to 2.5.1 or using the latest master/development version should fix it for now until an eventual bugfix release (Will there be any? Probably devs can answer that better than I can).
Re: ScummVM 2.6.0 or: Insane Escapism
FYI, ScummVM 2.6.1 was released today, but, unfortunately, the fix was not included.chrisis wrote: ↑Wed Aug 31, 2022 10:27 pmThis is a bug that seems to have crept in undedected before the 2.6.0 release but has been fixed in the latest master if I'm correct: https://github.com/scummvm/scummvm/pull/4215Giraffe wrote: ↑Tue Aug 30, 2022 6:47 pm I was playing The Longest Journey on 2.5.0 and I updated to 2.6.0 and now the game is permanently widescreen. I didn't change any options after playing last and any option I change now to try to force 4:3 doesn't work. Other games still display in 4:3.
Edit: I reverted back to 2.5.0 and 4:3 works now.
I guess reverting back to 2.5.1 or using the latest master/development version should fix it for now until an eventual bugfix release (Will there be any? Probably devs can answer that better than I can).
I don’t know why. It has been available (in the master branch) since late August.
- Praetorian
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Re: ScummVM 2.6.0 or: Insane Escapism
For bugfix releases, these kind of additional fixes have to be backported manually. Bugfix branches come from the respective release branch (ie. here from the 2.6 branch) and thus don't automatically include the fixes that were pushed /merged with master.huftis wrote: ↑Mon Oct 31, 2022 8:34 pmFYI, ScummVM 2.6.1 was released today, but, unfortunately, the fix was not included.chrisis wrote: ↑Wed Aug 31, 2022 10:27 pmThis is a bug that seems to have crept in undetected before the 2.6.0 release but has been fixed in the latest master if I'm correct: https://github.com/scummvm/scummvm/pull/4215Giraffe wrote: ↑Tue Aug 30, 2022 6:47 pm I was playing The Longest Journey on 2.5.0 and I updated to 2.6.0 and now the game is permanently widescreen. I didn't change any options after playing last and any option I change now to try to force 4:3 doesn't work. Other games still display in 4:3.
Edit: I reverted back to 2.5.0 and 4:3 works now.
I guess reverting back to 2.5.1 or using the latest master/development version should fix it for now until an eventual bugfix release (Will there be any? Probably devs can answer that better than I can).
I don’t know why. It has been available (in the master branch) since late August.
So, I guess it was an oversight.
Re: ScummVM 2.6.0 or: Insane Escapism
SCUMMVM is terrific.
Seeing "Zniw Adventure" running on an old Sony Pentium 3 256MB RAM Windows XP/Puppy Linux 5.2.5 Lucid VAIO is always impressive.
Too bad "Foxtail" is switching to (phooey!) Unity. Oh well...unless...
Seeing "Zniw Adventure" running on an old Sony Pentium 3 256MB RAM Windows XP/Puppy Linux 5.2.5 Lucid VAIO is always impressive.
Too bad "Foxtail" is switching to (phooey!) Unity. Oh well...unless...