First of all, finding a reliable way to extract the speech audio from monster.sou - I found a few ancient posts here in the forum, but no real answers. I tried both ScummvmEx and Scummvm Revisted, and whilst I was able to dump files individually I couldn't find a way to do it in bulk (and there are 3377 files

I was able to find a more generic file ripper (X-Ripper 1.5), which seems to work. Though when I tried it with monster.sou it produced absolutely huge (but functioning) voc files - I didn't even get through 10% of the files and it was already hitting 22gb! I managed to get around this by instead using the compressed monster.sog and the ripper was able to read and dump the contained ogg files (.sof didn't work).
So, I finally have the 3377 ogg files for each voc track (labeled based on the original identifying number from Scummvm Rev), which I converted back to wav and joined together into three continuous files - I did this last step as Adobe Podcast Enhance Speech processes one file at a time with a max filesize of 1hr or 1gb and only handles wav or mp3.
After the AI has done its thing I downloaded the 'enhanced' wav, and it seems to have worked pretty well. The new 48khz files aren't perfect and could probably do with some tweaking, but there's now a lot more 'headroom' in the files and they don't sound as 'crispy'. It fails to correctly clean singing, so for now Bumpus' song will have to wait. The answering phone messages are completely cleaned up too, so they would need downgrading again to correctly sound like 'phone quality'.
Now the question is, what can actually be done with these files? Once I've worked out the best way to resplit the wav, how would I go about recreating the sou(or compressed sog/sof)? And most importantly does ScummVM actually accept speech files that are more than 22.05khz (I couldn't find any info in the wiki)?
Going forward I'd love to try this out on CMI and Broken Sword as well, but again I'm not sure what method to use to extract the audio files. I realize too, that distributing the 'enhanced' files is not really possible as it's legally murky waters (but I know the Revolution gave permission for ScummVM to distribute the original cutscenes, so they may be open to discussion).
Maybe it would be possible to eventually create a tool that does this on the user end, so no copyrighted files are distributed?
I know that there's also Nvidia RTX voice, but I'm not sure how that would compare to Adobe's AI.