Hi, I just noticed that GLSL Shaders is now available in some Daily Builds. Very nice!
I just tried the latest iPhone build but I couldn't find the shaders... Are there some technical limitations in supporting GLSL shaders in iOS builds?
Or it is just a matter of waiting for the official 2.7.0 release?
Thanks in advance!
GLSL Shaders in iOS
Moderator: ScummVM Team
Re: GLSL Shaders in iOS
Hi,
Our iOS backend is indeed not supporting shaders currently. It uses a different graphics rendering code as ScummVM on other platforms, and I don't think anybody has looked at adding shaders support for it. I don't not know if there are technical limitations or not. But there are practical limitations (finding a developer with the motivation and time to look at this).
So unfortunately the official 2.7.0 iOS release is also very unlikely to have shaders support.
Our iOS backend is indeed not supporting shaders currently. It uses a different graphics rendering code as ScummVM on other platforms, and I don't think anybody has looked at adding shaders support for it. I don't not know if there are technical limitations or not. But there are practical limitations (finding a developer with the motivation and time to look at this).
So unfortunately the official 2.7.0 iOS release is also very unlikely to have shaders support.
Re: GLSL Shaders in iOS
Ok, understood.
Thanks for your reply!
Thanks for your reply!
Re: GLSL Shaders in iOS
I'm currently implementing to use the OpenGLManager, which is used by other backends, in the iOS port so hopefully shaders will be supported in a near future.
Re: GLSL Shaders in iOS
Great! Looking forward to that! Thanks
Re: GLSL Shaders in iOS
Try out the latest master
Re: GLSL Shaders in iOS
You should be able to follow this
1. Create a folder called Payload
2. Place the .app folder inside of that
3. Zip up the Payload folder using normal compression
4. Then rename the file with a .ipa extension
https://gist.github.com/bananita/8039021
1. Create a folder called Payload
2. Place the .app folder inside of that
3. Zip up the Payload folder using normal compression
4. Then rename the file with a .ipa extension
https://gist.github.com/bananita/8039021
Re: GLSL Shaders in iOS
Thanks, it works!larsman wrote: ↑Mon Jul 17, 2023 2:27 pm You should be able to follow this
1. Create a folder called Payload
2. Place the .app folder inside of that
3. Zip up the Payload folder using normal compression
4. Then rename the file with a .ipa extension
https://gist.github.com/bananita/8039021
Some screenshot from my iPad Pro M1 11":
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Re: GLSL Shaders in iOS
Great. Happy to help.