Libretro Shaders

Ask for help with ScummVM problems

Moderator: ScummVM Team

Post Reply
User avatar
legluondunet
Posts: 51
Joined: Fri Jan 30, 2015 9:24 am

Libretro Shaders

Post by legluondunet »

Hello,

I just compiled today's git and I saw a new feature that interest me: use of libretro shaders.
"libretro shaders" are already installed on my distribution for Retroarch.
How could I use them with ScummVM?
Last edited by legluondunet on Sun Feb 05, 2023 1:43 am, edited 1 time in total.
User avatar
Raziel
ScummVM Porter
Posts: 1538
Joined: Tue Oct 25, 2005 8:27 am
Location: a dying planet
Contact:

Re: Libretro Shaders

Post by Raziel »

Launcher/Global Options/Graphics/Shader

choose one from the long list and enjoy
User avatar
legluondunet
Posts: 51
Joined: Fri Jan 30, 2015 9:24 am

Re: Libretro Shaders

Post by legluondunet »

Like you can see in the screenshot joined, I can not see libretro shaders list in graphic options.
Attachments
Capture d’écran_2023-02-05_01-25-21.png
Capture d’écran_2023-02-05_01-25-21.png (22.08 KiB) Viewed 3108 times
User avatar
criezy
ScummVM Developer
Posts: 955
Joined: Sat Sep 23, 2006 10:41 am
Location: West Sussex, UK

Re: Libretro Shaders

Post by criezy »

Select the OpenGL graphics mode. Shaders are not available for SDL Surface graphics mode, and while OpenGL is the default on macOS and Windows now, I think the default on Linux might still be SDL Surface.
User avatar
legluondunet
Posts: 51
Joined: Fri Jan 30, 2015 9:24 am

Re: Libretro Shaders

Post by legluondunet »

I had a bug that avoid me to change renderer in global scummvm settings from sdl_surface to opengl.
https://bugs.scummvm.org/ticket/14105
But it is fixed now and I can see shaders list.
Thank you for your help.
Post Reply