Favourite shader?
Moderator: ScummVM Team
Favourite shader?
With so many options now available for shaders, does anyone have a favourite?
I like using 'crt/crt-geom.glsp' - it looks sharp but not pixelated, and the rounded corners look good to me when playing on a 16:9 screen .. feels like my old Phillips Amiga monitor.
Can't say I've tried them all though, and a lot of them seem indistinguishable from each other - are there any other good ones to recommend?
I like using 'crt/crt-geom.glsp' - it looks sharp but not pixelated, and the rounded corners look good to me when playing on a 16:9 screen .. feels like my old Phillips Amiga monitor.
Can't say I've tried them all though, and a lot of them seem indistinguishable from each other - are there any other good ones to recommend?
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Re: Favourite shader?
I found scalefx+rAA to to look really nice. Works well for both for VGA and SVGA games.AndyHazz wrote: ↑Sun Mar 12, 2023 3:43 pm With so many options now available for shaders, does anyone have a favourite?
I like using 'crt/crt-geom.glsp' - it looks sharp but not pixelated, and the rounded corners look good to me when playing on a 16:9 screen .. feels like my old Phillips Amiga monitor.
Can't say I've tried them all though, and a lot of them seem indistinguishable from each other - are there any other good ones to recommend?
Re: Favourite shader?
Yeah just tried scalefx+rAA, give a nice painterly effect to some of the artwork - that shader doesn't seem to work on android/switch though (I get 'Failed to apply some of the graphic option changes: the shader could not be changed'.
Definitely subjective but personally I prefer the scanline filters to the AA type filters
Definitely subjective but personally I prefer the scanline filters to the AA type filters
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Re: Favourite shader?
I really like the crt-consumer overall, but I do not like the rounded corners. I wish I knew how to make it flat instead.
Sev showed me how to remove the warp! (viewtopic.php?p=98200#p98200). Try this shader without the warp on Discworld I. It is beautiful to me.
Sev showed me how to remove the warp! (viewtopic.php?p=98200#p98200). Try this shader without the warp on Discworld I. It is beautiful to me.
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Re: Favourite shader?
This thread lacks screenshots
Please post screenshots using your favorite or custom shaders + game combination, so we can all appreciate the results!
Please post screenshots using your favorite or custom shaders + game combination, so we can all appreciate the results!
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Re: Favourite shader?
Game: Discworld I
Graphics Mode: OpenGL
Render Mode: VGA
Scaler: TV, 2x
Shader: crt-consumer.glslp, modified to remove the screen warp effect
With this combination, the text in the options menu is the best I have seen for this game. Sadly, this shader causes flickering issues with Discworld 2.
Graphics Mode: OpenGL
Render Mode: VGA
Scaler: TV, 2x
Shader: crt-consumer.glslp, modified to remove the screen warp effect
With this combination, the text in the options menu is the best I have seen for this game. Sadly, this shader causes flickering issues with Discworld 2.
Last edited by EstelRandir on Fri Mar 31, 2023 5:02 am, edited 2 times in total.
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Re: Favourite shader?
Game: Monkey Island 2, Simon The Sorcerer, Kyrandia 2
Graphics Mode: OpenGL
Render Mode: default
Scaler: default
Filter Graphics: off
Shader: scalefx+rAA
https://imgur.com/a/imXPpCi
The last screenshot also has reshade enabled to remove the remaining dithering. For this shader, leaving the scaler option at default produces the best results in my opinion.
Graphics Mode: OpenGL
Render Mode: default
Scaler: default
Filter Graphics: off
Shader: scalefx+rAA
https://imgur.com/a/imXPpCi
The last screenshot also has reshade enabled to remove the remaining dithering. For this shader, leaving the scaler option at default produces the best results in my opinion.
Re: Favourite shader?
Game: BaSS
Graphics Mode: OpenGL
Render Mode: default
Stretch mode: Pixel-perfect
Scaler: Normal/1x
Aspect ratio correction: on
Filter Graphics: off
Shader: crt-geom
Windows display resolution set to 1280x720px
Graphics Mode: OpenGL
Render Mode: default
Stretch mode: Pixel-perfect
Scaler: Normal/1x
Aspect ratio correction: on
Filter Graphics: off
Shader: crt-geom
Windows display resolution set to 1280x720px
- MusicallyInspired
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Re: Favourite shader?
I haven't tried this latest version yet with shaders, but is there an included colour quantizing shader? My favourite pastime with shaders is quantizing a game's colours to different custom palettes like EGA, C64, CGA (and all its flavours), NES, etc or any palette I'd want to build.
Re: Favourite shader?
Yes, and a few, though limited. Below is 'presets/c64-monitor.glslp'MusicallyInspired wrote: ↑Mon Apr 03, 2023 4:28 am I haven't tried this latest version yet with shaders, but is there an included colour quantizing shader? My favourite pastime with shaders is quantizing a game's colours to different custom palettes like EGA, C64, CGA (and all its flavours), NES, etc or any palette I'd want to build.
Eugene
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Re: Favourite shader?
On my 2012 MacMini, CRT-Royale fails to load but CRT-Lottes works. I have to use the fast version because the normal is too demanding on my iGPU.
Game: Indy4
Graphics Mode: OpenGL
Render Mode: default
Stretch mode: Pixel-perfect
Scaler: Normal/1x
Aspect ratio correction: on
Filter Graphics: off
Shader: crt-lottes-fast
Game: Indy4
Graphics Mode: OpenGL
Render Mode: default
Stretch mode: Pixel-perfect
Scaler: Normal/1x
Aspect ratio correction: on
Filter Graphics: off
Shader: crt-lottes-fast
Re: Favourite shader?
I'm usually a big fan of interpolation shaders(pixellate, sharp-bilinear, AANN etc), pretty much the only way to get old DOS stuff to look decent imo. But I honestly can't tell if ScummVM has something similar on by default, because the games look pretty damn perfect in full-screen(ratio corrected) even without one.
Or I'm guessing the general lack of smooth scrolling and the low res makes it harder to see it?
If you do nearest neighbor on a SNES game for example it's very obvious something is wrong when the screen is moving because of all the shimmering tho. Same with a DOS prompt. Not because of the scrolling obviously, but because it's harder to scale a 640x400 image to 1080p nicely. The font looks all messed up with nearest neighbor(and bilinear is not really a good option imo because how mushy it makes everything look).
Here's two pages with some examples:
https://gamingprojects.wordpress.com/20 ... istortion/
http://filthypants.blogspot.com/2017/01 ... ixels.html
EDIT: There is actually a pretty noticeable difference in SVGA games when using pixellate or AANN vs sharp-bilinear. Is ScummVM using something like sharp-bilinear by default maybe? Because that doesn't seem to work very well with SVGA games at all for me.
Or I'm guessing the general lack of smooth scrolling and the low res makes it harder to see it?
If you do nearest neighbor on a SNES game for example it's very obvious something is wrong when the screen is moving because of all the shimmering tho. Same with a DOS prompt. Not because of the scrolling obviously, but because it's harder to scale a 640x400 image to 1080p nicely. The font looks all messed up with nearest neighbor(and bilinear is not really a good option imo because how mushy it makes everything look).
Here's two pages with some examples:
https://gamingprojects.wordpress.com/20 ... istortion/
http://filthypants.blogspot.com/2017/01 ... ixels.html
EDIT: There is actually a pretty noticeable difference in SVGA games when using pixellate or AANN vs sharp-bilinear. Is ScummVM using something like sharp-bilinear by default maybe? Because that doesn't seem to work very well with SVGA games at all for me.
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Re: Favourite shader?
Moderation Info:
Recent posts about where the shaders files are stored and loading bugs for graphical shaders have been moved to the more relevant topic here:
viewtopic.php?p=98548#p98548
Recent posts about where the shaders files are stored and loading bugs for graphical shaders have been moved to the more relevant topic here:
viewtopic.php?p=98548#p98548