ScummVM usage on non-OpenGL targets

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Raziel
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ScummVM usage on non-OpenGL targets

Post by Raziel »

Hey there,

General question.
Should ScummVM (still?) work if no OpenGL whatsoever is available on a target platform?
Is there (still?) a fallback to software rendering and could it be that this fallback is bugged/regressed?

Right now ScummVM starts with a black screen/window, even if sdl surface/software rendering is used in the .ini or with start option --renderer=software

"WARNING: OpenGLGraphicsManager::endGFXTransaction: Could not load any graphics mode!!!"

Any ideas?

Thanks a lot
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criezy
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Re: ScummVM usage on non-OpenGL targets

Post by criezy »

The --renderer option is for 3D games (e.g. to choose between OpenGL and TinyGL). The option you want here to select the Surface SDL graphics mode is --gfx-mode.
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