Hello ScummVM Community & Developers,
I want to ask about the compatibility for Bazooka Sue?
You will support it in the next version of ScummVM?
I've buyed a copy on ebay
but with DOSbox it has some frame skips.
regards,
spk64
Bazooka Sue!?
Moderator: ScummVM Team
Re: Bazooka Sue!?
Is it any chance to add support for this game to Scummvm? This is nice cartoon style game, from authors of Lula Sexy Empire, and Chewy Esc From F5. But problem is german only talkie no any subtitles.
Last edited by Nfsfan83 on Fri Jun 30, 2023 12:03 pm, edited 1 time in total.
- dreammaster
- ScummVM Developer
- Posts: 557
- Joined: Fri Nov 04, 2005 2:16 am
- Location: San Jose, California, USA
Re: Bazooka Sue!?
That would certainly limit any interest in developing for it. Unless the team were donated the original sources. A pity in a way.. according to the Mobygame credits, it uses an engine called FADE (Flexible Adventure Dos Engine). Such engines tend to be written generically with the intention of supporting multiple games, and it's always interesting to see how they implemented them.
Re: Bazooka Sue!?
The game has a turbulent history behind it. It was announced at ECTS '92 for the Amiga but was then rewritten for PC and SVGA. They even sent a test version to a befriended gaming magazine at the end of '94, and they had tested it. However, there was an insolvency in between, and the game was ultimately released way too late in '97. Although the graphics were still okay, it was extremely buggy and had a horribly bad voice acting (which was mandatory by '97).
Because of all the legacy bugs, I wouldn't recommend anyone to implement the game, as its likely a can of worms.
Because of all the legacy bugs, I wouldn't recommend anyone to implement the game, as its likely a can of worms.