SVN to Pre Question
Moderator: ScummVM Team
SVN to Pre Question
Ever since the daily snapshot went from SVN to Pre the AGI engine has been disabled and ScummVM doesn't detect AGI games anymore. Is this an intentional change for the 0.9.0 release or is it just broken and the timing is a coincedence?
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- Joined: Wed Jun 14, 2006 6:49 pm
You'll have to compile it yourself. It's not hard at all - you just need mingw or cygwin and GCC and SDL to compile it for Windows.massguy1980 wrote:where can i download a version of scummvm that does support the agi engine? Its not fair that others have this version, and we are unable to take part in the fun of testing it out.
Daily builds are a privilege, not a right.massguy1980 wrote:where can i download a version of scummvm that does support the agi engine? Its not fair that others have this version, and we are unable to take part in the fun of testing it out.
Feel free to compile ScummVM with your favourite options enabled yourself.
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i dont even know what that means. i could use a download link with all taht already done. im not a programmerMetaFox wrote:You'll have to compile it yourself. It's not hard at all - you just need mingw or cygwin and GCC and SDL to compile it for Windows.massguy1980 wrote:where can i download a version of scummvm that does support the agi engine? Its not fair that others have this version, and we are unable to take part in the fun of testing it out.
http://www.spacejack.org/games/mingw/mingw-sdl.htmlmassguy1980 wrote:i dont even know what that means. i could use a download link with all taht already done. im not a programmerMetaFox wrote:You'll have to compile it yourself. It's not hard at all - you just need mingw or cygwin and GCC and SDL to compile it for Windows.massguy1980 wrote:where can i download a version of scummvm that does support the agi engine? Its not fair that others have this version, and we are unable to take part in the fun of testing it out.
Do that, then go to the scummvm source directory, read the readme on how to compile scummvm and you're set.
Everything you need to compile scummvm is out there, you just have to read up on how to do it.
So, either do that, or wait for the 0.10.0svn builds. Remember, the subversion sourcecode is meant for developers and testers. It's not meant for general public consumption.
If you want to do a good to the project, please, test already supported games. We're very close to release, but still some important tests weren't completed. As a result I may be forced to postpone the release and you will not be able to play with AGI games even longermassguy1980 wrote:where can i download a version of scummvm that does support the agi engine? Its not fair that others have this version, and we are unable to take part in the fun of testing it out.
Eugene
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- Posts: 9
- Joined: Wed Jun 14, 2006 6:49 pm
i still dont understand. im not going to school to learn how to compile ones and zeros.MetaFox wrote:http://www.spacejack.org/games/mingw/mingw-sdl.htmlmassguy1980 wrote:i dont even know what that means. i could use a download link with all taht already done. im not a programmerMetaFox wrote: You'll have to compile it yourself. It's not hard at all - you just need mingw or cygwin and GCC and SDL to compile it for Windows.
Do that, then go to the scummvm source directory, read the readme on how to compile scummvm and you're set.
Everything you need to compile scummvm is out there, you just have to read up on how to do it.
So, either do that, or wait for the 0.10.0svn builds. Remember, the subversion sourcecode is meant for developers and testers. It's not meant for general public consumption.