I'm running Myst 3: Exile on linux through Steam with Luxtorpeda with ScummVM git.
I just finished Riven and it ran great with OpenGL, pixel perfect scaling and normal scaler 1x. I noticed that when I increasd the scaler to 2x or 3x, the CRT-Aperture shader would de disabled.
Now I'm using the same settings with Myst 3 and the CRT shader will not display.
Are there any limitations for using shaders?
Myst 3: Exile and shaders not working.
Moderator: ScummVM Team
Re: Myst 3: Exile and shaders not working.
Got it, thank you!