About World of Xeen GOG Version

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Gudadantza
Posts: 33
Joined: Wed Nov 01, 2017 10:34 am

Post by Gudadantza »

All fine, then
Isegrimm
Posts: 1
Joined: Sat Nov 09, 2019 7:43 am

Re: About World of Xeen GOG Version

Post by Isegrimm »

For reference to anyone struggling with this part:
* Copy all the music/*.ogg files from the GOG installation to your game folder. You'll then need to rename all of them from xeen??.ogg to track??.ogg

I did this with powershell:
get-childitem *.ogg | foreach { rename-item $_ $_.Name.Replace("xeen", "track") }

Make sure your powershell window is in the music folder containing these ogg-files.
GuyFromEarth
Posts: 1
Joined: Sun Mar 26, 2017 3:07 am

Re: About World of Xeen GOG Version

Post by GuyFromEarth »

I'm not sure if I should necro this thread or create a new one but here's something odd I've found about the GOG version of World of Xeen set up as the CD/talkie version:
The game volume override controls seem to be tied together in an odd way.
If you lower the SFX volume slider, both the music and the SFX volume is lowered. Lowering just the Music or the Speech sliders work as expected. I'm trying to just lower the SFX as they are far too loud but can't due to this behavior.

e: This happens only if I'm using MT32 emulation. With Ad-Lib emulation, volume works as it should, but notes hang as per bug #10547 which sadly seems to still be open after 6 years :(
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