Gabriel Knight in Powkiddy MiyooCFW

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boak89
Posts: 1
Joined: Wed Jun 26, 2024 11:25 am

Gabriel Knight in Powkiddy MiyooCFW

Post by boak89 »

Hello my friends. I'm trying to play Gabriel Knight in my Powkiddy with MiyooCFW with scummvm version 2.8.0.
But I have the error: "Error running game:game id not supported (SCI32 support not compiled in)". The same occurs with the retroarch version installed.
However, the game is working on my PC.
Does the powkiddy port not support the game?
Same thing happens with Discworld II
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eriktorbjorn
ScummVM Developer
Posts: 3560
Joined: Mon Oct 31, 2005 7:39 am

Re: Gabriel Knight in Powkiddy MiyooCFW

Post by eriktorbjorn »

I have no idea about the Powkiddy, but whether SCI32 is enabled or not is a compile-time option, so if it says it's not compiled in then there is no way that particular build of ScummVM will run those games. As far as I can tell, it has been enabled by default since ScummVM 2.0.0, so if you have that or a later version, then I guess someone disabled it on purpose?

Listing every SCI32 game here seems a bit excessive, but it seems to be basically the high-resolution games, plus Gabriel Knight 1 and Quest For Glory 4. Maybe something more I've forgotten about?

Discworld II is a different game engine which, again, can be disabled at compile-time. (I don't think it's trivial to disable Discworld II without also disabling Discworld I at the same time.)
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