keymaps for Gemini Rue

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voodoo
Posts: 3
Joined: Sun Sep 01, 2024 8:07 pm

keymaps for Gemini Rue

Post by voodoo »

I want to play on my Android Device (AYN Odin 2) the game Gemini Rue. Overall it works very fine, but there are action sequences here for which it is necessary to create keyboard maps so that I can play the game with the controller. But I don't know which commands has to be set in the scummvm.ini.

I want the following:

JOY_HAT_X- -> keyboard A
JOY_HAT_X+ -> Keyboard D
JOY_HAT_Y- -> Keyboard R
JOY_HAT_Y+ -> Keyboard Space
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Praetorian
ScummVM Developer
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Re: keymaps for Gemini Rue

Post by Praetorian »

voodoo wrote: Mon Sep 02, 2024 8:02 am I want to play on my Android Device (AYN Odin 2) the game Gemini Rue. Overall it works very fine, but there are action sequences here for which it is necessary to create keyboard maps so that I can play the game with the controller. But I don't know which commands has to be set in the scummvm.ini.

I want the following:

JOY_HAT_X- -> keyboard A
JOY_HAT_X+ -> Keyboard D
JOY_HAT_Y- -> Keyboard R
JOY_HAT_Y+ -> Keyboard Space
Currently this cannot be done in ScummVM.

Maybe in the future there could be a special keymapper for this game (it's an AGS game, and we probably cannot do this for every AGS game (there are thousands!), but this one has its own keymapper, so *maybe* there could be a way for ScummVM to expose that module/hooks to the user). In that case, it would be more like mapping a key to an action though (eg. JOY_HAT_X- -> "Exit Cover (Top)"). It would require a developer to work on this feature though (if it's viable).

The other option, the one you suggest could also be a potential future task for the app, although the way I'm thinking it, it might be very complex to implement.

The easier alternative would be for the game itself to have support for gamepad keys (currently it only accepts keyboard keys, and can be finicky for some of those too, eg. the lowercase "w").

As is, I suppose the only option is to use the overlay keyboard of the app.
voodoo
Posts: 3
Joined: Sun Sep 01, 2024 8:07 pm

Re: keymaps for Gemini Rue

Post by voodoo »

Thanks for your answer. Will you create a Feature Request?

I'm a software developer (c#, Javascript, HTML) with no experience in developing games. Can I help somehow or is it complicated to come in in this topic?
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Praetorian
ScummVM Developer
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Location: Greece
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Re: keymaps for Gemini Rue

Post by Praetorian »

Feature Request opened here: https://bugs.scummvm.org/ticket/15356
voodoo
Posts: 3
Joined: Sun Sep 01, 2024 8:07 pm

Re: keymaps for Gemini Rue

Post by voodoo »

Thanks!
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