This game is unplayable, however it is listed on the wiki as being supported since ScummVM 2.2.0
It doesn't not recognize any word at all.
Look
I don't know the work "look"
Inventory
I don't know the work "Inventory"
Get
I don't know the work "Get"
West
I don't know the work "west"
You type anything you damn well please, and it doesn't know that word.
Pirating (IF)
Moderator: ScummVM Team
- Praetorian
- ScummVM Developer
- Posts: 882
- Joined: Tue May 08, 2007 8:54 am
- Location: Greece
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Re: Pirating (IF)
You are correct, I can reproduce this bug on my PC too.
For reference to any other readers of the thread, the game(s) mentioned are available on IFDB.
"Pirating" is distributed as "demo" within the "The Sound of One Hand Clapping" game zip file.
The issue seemed to be that due to a code bug, the GLK ADVSYS engine on ScummVM would only parse 6-character words but not the smaller ones (so JARGON, PATHOS, BATHOS would work, but QUIT, WEST, WEAR, YO HO, etc would not).
I've opened a PR for the issue here: https://github.com/scummvm/scummvm/pull/6160
For reference to any other readers of the thread, the game(s) mentioned are available on IFDB.
"Pirating" is distributed as "demo" within the "The Sound of One Hand Clapping" game zip file.
The issue seemed to be that due to a code bug, the GLK ADVSYS engine on ScummVM would only parse 6-character words but not the smaller ones (so JARGON, PATHOS, BATHOS would work, but QUIT, WEST, WEAR, YO HO, etc would not).
I've opened a PR for the issue here: https://github.com/scummvm/scummvm/pull/6160
- Praetorian
- ScummVM Developer
- Posts: 882
- Joined: Tue May 08, 2007 8:54 am
- Location: Greece
- Contact:
Re: Pirating (IF)
The fix from the PR has been merged with the main ScummVM code base, so the next daily development build (2.9.0git) should have it. Daily builds are available here under the column "ScummVM latest branch master". You can test with them, but as development builds, they might be unstable.
Also, the fix will be part of the next stable ScummVM version (probably 2.9.0) for which there's no ETA as of yet.
Also, the fix will be part of the next stable ScummVM version (probably 2.9.0) for which there's no ETA as of yet.