Starship Columbus

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scoriae
Posts: 284
Joined: Thu Jan 03, 2008 3:32 am

Starship Columbus

Post by scoriae »

Yet another IF game that accepts no commands.

Typing inventory causes ScummVM to just exit immediatly.

Used a walkthrough to ensure I wasn't doing anything wrong.

Tested with 2.9.0git8800 (Oct 1st Daily Build)
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Praetorian
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Re: Starship Columbus

Post by Praetorian »

This is a different bug than the previous one (that would not recognize valid verbs).

I can reproduce this on mine too. This game's scripting causes the engine (as is now) to try to access an array (which is empty at the time) with an invalid index (-1).

I've opened a PR for this with a possible fix (which practically does work), but I am less certain as to why this particular game uses this script logic.
https://github.com/scummvm/scummvm/pull/6173
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Praetorian
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Re: Starship Columbus

Post by Praetorian »

scoriae wrote: Tue Oct 01, 2024 5:18 pm Yet another IF game that accepts no commands.

Typing inventory causes ScummVM to just exit immediatly.

Used a walkthrough to ensure I wasn't doing anything wrong.

Tested with 2.9.0git8800 (Oct 1st Daily Build)
The fix for this has been merged with the main ScummVM code base. Could you check with tomorrow's daily development build?
scoriae
Posts: 284
Joined: Thu Jan 03, 2008 3:32 am

Re: Starship Columbus

Post by scoriae »

Sure.
scoriae
Posts: 284
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Re: Starship Columbus

Post by scoriae »

I tried todays daily build (Oct 7th). Seems to work now.
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