SVN Build updated
Moderator: ScummVM Team
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
I have another curiosity question. I have never programmed for Symbian or SDL so I may be off base. Would it be possible to create a resident program that just translates the mouse data from Hinkka's code to SDL readable events? I would think this way any SDL port you do which supports mouse/cursor events would automatically be able to use it. I know I am probably over simplifying this and maybe the SDL mouse support is not as simple as just turning it on.
Again, I ask this only for my own knowledge. I've been programming in C for years and have been thinking about trying to start something in Symbian.
Again, I ask this only for my own knowledge. I've been programming in C for years and have been thinking about trying to start something in Symbian.
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Well yes, just like magickeys grabs keys or the wii remoteless controller app translates to keypresses.
But as for mouse events, the apps built in don't have any support for a mouse or its events and its the same for older versions of SDL, where I did not have any touch support or events built into SDL anyhow (for s60v3 devices)
For keyboard you can always use the nokia BT driver for those, but not for mouse.
So you need a) app with mouse support built into the integration b) something generating the events, regardless of its a directdriver or a driver simulating symbian events.
But as for mouse events, the apps built in don't have any support for a mouse or its events and its the same for older versions of SDL, where I did not have any touch support or events built into SDL anyhow (for s60v3 devices)
For keyboard you can always use the nokia BT driver for those, but not for mouse.
So you need a) app with mouse support built into the integration b) something generating the events, regardless of its a directdriver or a driver simulating symbian events.
- fisken uno
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- Joined: Wed May 24, 2006 11:29 pm
- Location: Malmö, Sweden
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
- fisken uno
- Posts: 23
- Joined: Wed May 24, 2006 11:29 pm
- Location: Malmö, Sweden
- fisken uno
- Posts: 23
- Joined: Wed May 24, 2006 11:29 pm
- Location: Malmö, Sweden
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Hi!
I just uploaded a new svn build for s60v3.
Download here:
http://anotherguest.se/cvsbuilds scummvm-091103-SymbianS60v3_all.sis
I just uploaded a new svn build for s60v3.
Download here:
http://anotherguest.se/cvsbuilds scummvm-091103-SymbianS60v3_all.sis
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Here is latest svn builds.
Contains support for all latest engine, inkluding m4, mohawk etc. Requires 128mb device to run (p1i, G900, G700 Z8 for UIQ) and well. newer S60v3/v5 device.
And yes it starts. At least on S60v3. I dont have a 128 mb UIQ since those where stolen a while back.
http://ag.embeddev.se/cvsbuilds/scummvm ... v3_all.sis
http://ag.embeddev.se/cvsbuilds/scummvm ... Q3_all.sis
This version has bad colours in Scumm games (NOt comi though).
Since its using a new sound mixer code it might be working better on v5 phones. But the mixer code makes some sounds sound weird. So go and test
Contains support for all latest engine, inkluding m4, mohawk etc. Requires 128mb device to run (p1i, G900, G700 Z8 for UIQ) and well. newer S60v3/v5 device.
And yes it starts. At least on S60v3. I dont have a 128 mb UIQ since those where stolen a while back.
http://ag.embeddev.se/cvsbuilds/scummvm ... v3_all.sis
http://ag.embeddev.se/cvsbuilds/scummvm ... Q3_all.sis
This version has bad colours in Scumm games (NOt comi though).
Since its using a new sound mixer code it might be working better on v5 phones. But the mixer code makes some sounds sound weird. So go and test
Character scaling in SCI1.1 games has been introduced some days ago, try a newer buildMataku wrote:Excellent. works on 5800. Tried playing a SCI game (King's quest 6), and it actually works without some bugs i found in the pc version (like no character scaling), which was awesome. however, the music stuttered every time there's a tiny movement on screen. Either way, loved the progress.