SURPRISE!
Besides having access to all new local textures (remember the new MATERIALS.LAB?), I just found this:
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Nothing more than a Z-buffer in 24 bits with only Red channel!!
As in GF:R, developers said that original zb was 16 bits.
I extracted a .zbm and after some hexadecimal magic, I can proudly present to you:
GrimEdi now supporting z-buffer.
ZBM2OBJ with some fixes about RGB weights.
Here some comparisons between scummrev3, previous GrimEdi, new GrimEdi and GF:R:
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And here the result:
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PERFETTO!