I am just guessing here, but a typical cause for this might be the "odd" (in my eyes, at least french keyboard layout, where one has to use shift to generate numbers (see here: http://en.wikipedia.org/wiki/AZERTY). As a result, the engine will see the combo Ctrl/Alt-Shift-NUM instead of Ctrl/Alt-NUM, which might not work, depending on how it checks for those hotkeys...7 10 12 wrote:Of course, but here is what the ReadMe state about Kyrandia HotKeys (page 16).
The debugger appears as expected.The Legend of Kyrandia:
Ctrl 0-9 and Alt 0-9 Load and save game state
Ctrl-d Starts the debugger
Looking at the Kyra engine source, the check there indeed would fail if Shift is pressed. So maybe we should change the Kyra source to be a bit more generous and accept ctrl/alt-shift-NUM, too?
Might be a good idea to file a bug report for this issue, then we can discuss possible solutions there.