Ok, it has sense. I suppose something similar can occour with other engines too, as they can change too much from early versions that are very different.Kirben wrote:They appear to share some common code though, video scripting looked similar, based on debug symbols left in the executable. If the game was added to ScummVM, it would be part of AGOS engine, due to common code in some parts.The Madventurer wrote: As Alan Cox replied, it seems Personal Nightmare uses a different engine than AGOS. AGOS is Aber5 based and iPersonal Nightmare it seems uses a lower level language.
He replied incorrectly on the interview, as Personal Nightmare is not selled comercially anymore. I've only seen Personal Nightmare selled as pirateware. I wouldn't worry if they included in the Elvira pack as extra or as a separate game to be buyed, but that's not the case.Kirben wrote:Unlikely to happen, check the old interview with Michael Woodroffe at Horrorsoft History web site.The Madventurer wrote: About supporting Personal Nightmare in ScummVM: as this game is impossible to find in comercial form or second hand, maybe Adventure Soft can release it as freeware.
I would like to see the game as freeware or available commercially so people can enjoy the game without finding an impossible to find floppy or in an illegal way. This could help the possibility of ScummVM supporting the game too.